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[WIP] Modular Mesoamerican Inspired Building (Unreal Engine 4)

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ItsReasonArt polycounter lvl 2

Currently working on a modular game environment for my independent module in university. This project incorporates a lot of "firsts" for me: including first time creating and using trim sheets, modular design, and the full environment art pipeline. In the past I have only focused on props but my main goal has always been to learn environment art.

At this point in the project I have completed all the wall pieces for both the main building and the platform it stands on. The next step is to figure out the roof, as I have been told by my teachers that thatch is a difficult material to get right (so any advice would be greatly apprieciated). I am also aiming to add decals and props to the scene in future to finish it off :)

08/02/23 - Screenshots taken in Unreal engine 4.

CIP_Screenshot_1.png CIP_Screenshot_2.png CIP_Screenshot_3.png CIP_Screenshot_4.png

Any comments, advice, or critique, is fully welcomed :)

Replies

  • ItsReasonArt
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    ItsReasonArt polycounter lvl 2

    18/02/23 - Hero Assets and Emissive Textures

    Hi o/ - quick update

    Hero Assets -

    Modelling and texturing of the 4 hero assests needed for this building is now complete. They all use the same trim sheet as the rest of the building so that if any texture changes are needed they will continue to be uniform in apperance. In order to finish these assets, I now need to create the "Godess" and "Sign/Logo" decals to on on top.

    tumblr_d3cae1ae2f56886778bf720c8a7363ae_5e42f4bd_2048.jpg tumblr_342174bd26477147acb5487e1b2b5f22_1a88c6c3_2048.jpg tumblr_11d6cd76a8e9c343bd73670aff22f6ab_5a51ceb3_2048.jpg

    Emissive Textures -

    I changed the texture used for the inside of the windows to use "emissive" instead of "base colour". The effect is very basic but I'm close to the end of this project, so i'll work on the effect in the next one :)

    Day Time:

    tumblr_adac7b99c27ab1f7ab5a5cc2b63c362d_843ad085_2048.jpg

    Night Time:

    tumblr_d5232ee9bc5c86cbf1adc6559cdf1b65_c6a97ce9_2048.jpg

    Thank You for having a look! Any comments, advice, or critique, is fully welcomed :) - ReasonArt

  • ItsReasonArt
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    ItsReasonArt polycounter lvl 2

    09/03/2023 - Official Hand in

    Hi again o/

    At this point in time I have officially handed in the project to be marked. However there are many more things I would like to add to the scene before I make a post to my portfolio, such as props and building up the surroundings.

    For my hand in I created a mini-artbook for the project. Here is how it looked:

    CIP_1.png CIP_3.png CIP_4.png CIP_5.png CIP_6.png CIP_8.png CIP_9.png CIP_10.png CIP_11.png CIP_13.png CIP_15.png CIP_16.png CIP_18.png CIP_23.png CIP_24.png CIP_25.png CIP_27.png CIP_28.png CIP_29.png CIP_30.png CIP_31.png CIP_32.png

    Thank you for having a look! Any feedback is welcomed :)

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