I have a trim sheet I created that has a bunch of metal handles/bolts etc. that Im trying to overlay on top of a tiling material that uses the same metal texture. The issue is, I cant get these to blend seamlessly with each other. You can see the edges of the floaters. Changing material to Decal in UE4 would work so its…
Hmm, I don't get it, what errors does this solve? Supersampling gives antialiasing around the edges of floaters, but it doesn't fix the problem where floaters don't cast good AO because they're too far away. I thought EQ had a nice workaround for this.