Hello ! I have some questions for the animation category : 1. For the run cycle, can we add random animations ? Because I added a jump in my run cycle to my character and I don't know if it's allowed. Will I be disqualified for this ? 2. If I want to make a second entry on the WIP thread of a category, do I have to post a…
> Missing update from 12/17/2015. This post didn't get uploaded successfully for some reason. > I wasn't kidding when I said that the next update would come very soon, so here it is. This is a preview of the five now completed gesture animations... > Flipoff animation...…
While wicked brief the general process I've used is close to: -Export asset and animation out as PSK and PSA via the ActorX tool -Import the PSK (skeletal mesh) file into a package -Create an new Animation Set (right click in a package/create animSet) -Import the PSA (animation) file into the anim set (File/Import PSA)…
Hello guys! I'm new here! Im studying 3D animation in Belgium. And I need to model an interior room. I got it, but now I have to do the lights. There is no windows or any external lights on the scene, what do you guys recommand me to use with Arnold? I need like a medieval castle ambiance (see the screen right there…
i don't expect any issue. i am practicing some rigging right now, if you want me to make a quick rig to test it as it i'm happy too. only realistic restriction i see if maybe arm shouldn't go overhead because that requires twisting the clavicle, but probably you can just break stuff like that for normal game animations.
I just finished my rendition of the Sci-Fi Light. I created the light model using Maya then did a minor pass in Zbrush to add a little surface damage and to not make the edges so sharp. I then sent it into Substance Painter for the texturing and finally imported it into Unreal engine for the final render and used…
Hello! I'm trying to find a way to get a squash and stretch setup in Maya that exports out correctly to Unity/any general game engine. At the moment, a lot of the solutions I've tried aren't supported by either fbx or Unity; - deformers, ffd's, lattices, morphs or anything involving vertex animation is out (it is possible…
- The first shot for is rendered well, but the head bounce is a big jerky. If this is just an animation reel (not generalist: rendering, lighting, etc) then I'd move this shot out of the first place slot. - The spinning sword shot it really cool. I'd put this first in your reel. I really like how the leg pulls in over…
Hello, i got this big school project starting in a week and i was wondering how more experienced designers would do for 3D graphics. i am currently only using 3Dmax for everything and i have become pretty good at making these basic low poly objects/characters. you see clearly what it is but it looks bad. for this year i…
I'd like to hear opinions on what I somehow noticed maybe not in every but many recent games as a trend. I mean not an exactly same "uncanny valley " people discussed decade ago about Beowoolf and Polar express and imo related mostly to animation but rather more subtle, more general thing a picture get after crossing…