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Blender Mega Thread
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Re: Blender Mega Thread
Reply by
Andreas
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Oct 2011
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Technical Talk
He's no amateur, hes been in the Blender game a long time, but yes, its a very impressive effort.
Re: Blender Mega Thread
Reply by
Dim
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Apr 2011
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2.57 is built and out the door, pick it up! http://www.blender.org/development/release-logs/blender-257/
Re: Blender Mega Thread
Reply by
Mongrelman
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Jun 2013
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So there's a GoB link between zbrush and Blender now, yay :) https://www.youtube.com/watch?v=c2ZSxxWmrQc
Re: Blender Mega Thread
Reply by
greevar
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Sep 2011
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http://bensimonds.com/2010/07/30/matcap-generator/ Found a really nice resource for matcaps in blender.
Re: Blender Mega Thread
Reply by
r_fletch_r
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Jul 2011
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Its on the way. http://farsthary.wordpress.com/2011/05/01/unlimitedclay-for-blender-alpha-2-patch-in-321/
Re: Blender Mega Thread
Reply by
guitarguy00
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Jul 2019
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This would also be great! Forgot about this. Is there a way we can contact the Blender team or make suggestions?
Re: Blender Mega Thread
Reply by
Mad_Llama
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Jun 2019
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Guys you should check this out https://polycount.com/discussion/212081/maxivzs-interactive-tools-for-blender
Re: Blender Mega Thread
Reply by
Gazu
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Jul 2019
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Is there "preserve UVs" in Blender 2.8 like in MAX? TextureLock from UV Magic Addon works, but not perfect.
Re: Blender Mega Thread
Reply by
SnowInChina
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Jun 2017
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thats dope @Snowfly maybe with the new system it will be easier to transfer materials from different apps to blender
Re: Blender Mega Thread
Reply by
Stromberg90
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Jun 2017
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@Neox About the gizmo, blender 2.8 is getting more traditional ones with plane handles, I'm excited for it :)
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