Thanks for the warm welcome, Adam. I go by the alias HellJumper, and you might know me from my TF2 Blender modeling tutorial. I must admit that I was a little reluctant to sign up here because to be honest this site slightly intimidates me. I remember the first Polycount contest involving TF2, and the level of quality was…
Hello, I am not sure if this is the correct thread for my introduction, but I will go ahead anyway. About me: Hi everyone, my name is Josh and I am a current undergrad game art/3d modeling student who is trying to build up a portfolio in hopes of making it in the industry some day. Right now my main programs of focus are…
Hey all, I've been a professional game developer for around 17 years. I've held the positions of Lead Artist, Tech Artist, and CG Supervisor. I've been writing and posting free Maya scripts ever since I started my career. I've authored a number of popular scripts that have been used by the 3d community for almost 2…
Hi. I should have joined this place half a year ago, the time when I was in dispair and searching to put my hobby (2D art) to use. I never had any education about art. Never went to an art collage, because it costs and I live with mother in Greece which is not my homeland (Ukraine). I started drawing icons 6 years ago for…
Hey everyone, I remember Polycount from years ago when I used to get custom models for Half-life mods from you guys! I am interested in possibly getting back into this stuff. I'll most likely be getting a 3d printer quite soon but there is something else I'd really like. I used to have this program that captured what games…
Hello everyone, my name is Adam. here's a little background: I am a Full Sail & DAVE School Graduate, I currently work with a company doing Visualization for Architecture. Whether it be a beauty shot of the work completed and thriving or showing the steps of construction in stills or video that's pretty much what we do.…
Hi guys, I've known about this website for a while (ever since it became popular via TF2 polycounts). Right now, my focus is on modeling for Dota 2 (and TF2 by extension), but I really want to start making games from the ground up. I admire what the old developers during the NES-N64/PS1 era did, and I would like to bring…
Hello Polycount Ive been active in 3D Modeling & animation for a little while now. While im not even close to being good, i still strive to improve my skills. Ive been observing Polycode for quite a while now and must say that i love this site. Im taking the first post i made as a opporunity to express my gratitude for you…
New user here. I've always been interested in 3D art. I've been using Valve's Hammer Editor for the longest time...Half-Life is what got me interested in Level Design, and from there I just became interested in creating the objects and characters for such things. I didn't really take off until Half-Life 2 came out, but I…
Freakout Games is an indie studio recently formed by game industry professionals. Recently we have released two games on android platform: 1)Freaky Tup: https://play.google.com/store/apps/details?id=com.freakoutgame.freakytup 2)Freaky Dragon: https://play.google.com/store/apps/details?id=com.freakout.freakydragon Our goal…