Chip's so right... the anim might have been more believable without the bin then. Still a rather plain and stiff cycle tho. Heavy anim today ; once again, quick wip, no curve editing yet. Click thumbnail for avi : Hmmm I'd better start a new thread for him now... Btw what do you prefer as a codec for this kind of showcase?…
caseyjones: thanks man! your right about the brush strokes, it's not really that i don't know how to smooth them out, it's just that i didn't do it because i wanted to get the overall texture first (this one was done in 2 hours, and after that i didn't feel like working on it anymore :P) for blending i use hard brushes…
I was just kidding dizZy Walnut, I recognised Bruce Willis straight away. Yeah I have tried his likness before, quite tough to get right. My skin shader is a realtime shader. just used the oren nayar blinn material in max. Turn on direct x , then have a single spotlight, a bit overbright. its quite nice to fiddle around…
JK: Shes supposed to look young, and not like 18 young, more like.... 14 15? Some of the features are a little exagerated(tits and ass) but oh well, i've definately seen girls that young with tits that big =D I think its a little silly to say she looks like shes 5. But you're right, im definately to the point where i dont…
Japhir, not bad... certainly coming along well. Default is right though, you should go in with some harder brushes and pick out planes that light hits, to better define the volumes and shapes that the mesh can't get. I hope you don't mind, I did a quick paintover to show what I mean: Basically I think your light sources…
Boomz, try replacing the spec on the solar panels with an environment map. There's much fancier ways to do it (like linking spec colour to fresnel parameters, so the colour changes depending on the viewing angle), but an envmap should do the job nicely I think. At the moment it looks way too noisy, when solar panels are…
Cheers guys MoP: The TF2 characters are about 13-15k tris each and the ones I first looked at had 2048x1024 textures, but on further study (ofc, after I had modeled mine to that polycount) I noticed that they've got stuff like modeled teeth and other small but detailed bits. Meaning my model is, as you said, needlessly…
Hehe KDR, not bad - however even if you're trying to get away from anime here, you should really choose different material colours, it's kinda defeating the more realistic proportions by having a very cartoony colour and shading style. I'd recommend just applying one material to all the meshes, just a basic grey or…
[ QUOTE ] [ QUOTE ] Barontieri's brushes definitely helped.. [/ QUOTE ] okkun, could u paste the url to those brushes plz? [/ QUOTE ] You guys should check out David Levy's Gnomon DVD (Speed Painting to Concept Art) He really goes deep into the advanced brush creation, in technical terms and theoretical ones. Definatly a…
Dang so much nice new stuff in here! SekNeox, that head is looking so ace. I wish you'd come up with the concept too, but it's cool anyway. I like how you did the hair, especially since it's watertight on the face mesh. Daz, great job on Q and Bondo. I think Q's wrinkles could stand to have a bit more volume, especially…