Thanks you! I was thinking that too, but unfortunately not everyone shares the same views as me with my eye for making prop sheets. What do you think of the sample sheet above. Could I make the prop bigger? It has been suggested that because I am using so much intricate detail on my sci fi wall, it is being lost because of…
I'll not rig that one, this is solely for purpose of trying to retopo for the first time and bake maps correctly. So, I went on, retopolized the clothing, done uv layout and created normal maps and of course I run into some errors that I have no clue how to fix and why they're there in the first place :D The overall look…
Lighting already looks better. Currently I feel like there is too much packed into one image - do you have to combine it all into one picture or can you deliver multiple images? I think it would be much better to have one shot with the overall model (maybe from front/back angle like you did) and another one with wireframe…
I feel these props look pretty good....but since you are basing them off of a game you should include the in game screenshots/concept art that you are modeling from that way we can really give you a crit without looking at the inspiration for these meshes i would say alot of your edges on the single stand and tubing prop…
Christian, I think if you for sure want to sell a bunch of Tshirts that reference 3D game artistry, it would help to go a more visual route. Do a cool graphic, something that somehow encompasses all the hard work that goes into just making one asset. If we want to make it funny still, maybe make a riff on "This is how many…
Hey Alistair, we should talk :) We're working on something that I know you'll like, with your experience in Three.js. Gir, it's going to be awhile before a real-time view can match what you're generating in your image renders. But if you want to show an employer your modelling skills, it's probably not good enough to show…
Good UVs are essential for a good bake. Even if you use auto mapping, you should always use checker map to be sure, that every piece is unfolded. On first picture wireframe is a bit strange - cant see the whole picture, but looks like it should be greatly simplified. Another thing I see - your edges on HP are too crisp -…
Hey Aran, hows it goin? The second picture is zoomed out way too far. I can't appreciate the textures. I'm having trouble figuring out what the third picture is of. Maybe some kind of space ship interior? It would be cool if your portfolio pictures were uploaded onto something like artstation, and then you could create…
The second and third screenshots would be more useful if they were wireframes or texture flats or something. As it stands, they are all basically the same shot. :) Also, some better lighting would show off your work more effectively. In terms of crits, these are a solid start but they are lacking any sort of character or…
okay so I'm messing around some more, and here's my current project/experiment. In the 2nd screengrab with the wireframe you'll see my attempts at using zRemesher, badly. I'm also sure you'll see tons of other things wrong too, so point them out as well. Anyway, points of order: I've tried to use zremesher with curve…