I guess I fixed it. But, anyway i uncheked "Ignore Backface" in AO baking settings and this white line turned into black one. But it was still very prominent - so i increased Min and Max Occluder Distances up to their maximums. And the result bacame much softer. Then i put Attenuation to "Soft" and Antialiazing 2x2 in…
Yeah, it seems that nobody likes the green lighting eh? I see what you're saying, I'm going to try replacing it with a cooler soft blue light. When you talk about the highlights on the trees from the moon, could you be more specific? Are you talking about the trees in the background of the shot, or the ones in the…
Yes for this example I could model the geo, I'm asking because I'm wanting to paint stuff without being able to model it. sometimes it might be just painting on a bump in the surface with a brush. I did try this way round too, I've been doing it at 2048 and 512 with the same banding results. i've painted at 16bit then made…
I would use noise to help distinguish between the different materials and surfaces. As it is now you have it spread across everything pretty evenly. It would be much more readable if you varied the noise/amount from surface to surface. Also, some of your hard surfaces are pretty soft and lumpy. There should be a distinct…
Looking cool so far. Got a couple of crits. The back of the hood is looking a bit weird, like its full of lumpy custard. Realistic clothing wrinkles/creases are tricky, just keep using reference and working on it. If the material is thick and soft, think of smooth s-shaped wrinkles. If it is thick and stiff, think of…
iClone6 is Coming! iClone6 is due for release in December 2014 with enhanced visual quality, a flexible UI, and streamlined plug-in configuration in future updates. This new iteration comes chalk-full with lots of new features that are a direct result of months of collaboration with awesome 3rd party developers like;…
Thanks for the feedback guys. I also agree, about the eyes especially. I was trying to establish a connection between the choker and her trance like state, but it seems I've over done it a bit. I'll try toning it down. It's true that some elements are starting to get a bit over worked, I might try to bring back some of…
Make rectangular selection , go to patterns palette right corner menu and chose "capture pattern", name it , then in the same menu "Check out pattern" . Painter would show a new document where everything you paint would be seamless and you can use Shift+ spacebar to instantly drag/offset, only on Canvas layer although.…
Hello there! Your assets look really great & lighting is very nice as well!Very Good job :D . I especially like your last one.It has some great cave-rock-like feel.And the texturing on these bags is lovely! Now,some feedback. I think the rocks in the first image look kind of soft-blobby forms.Introducing some hard…
Appreciate the new modelling updates. I don't think Maya users can get enough modellig updates! But from the previews it now looks like there are now two soft selection tools, two bevel tools, two bridge tools, three split selection tools and two cut tools now? (ie the Nex version and the now legacy Maya version)etc.. I…