After reading your initial post, I was just getting ready to post this. I had to figure this out myself probably about six months ago. Super annoying and the only fix I found was to use an editable mesh instead. Someone had documented it when going into Unreal and that's where I found the solution. I feel like it's been…
Did you use zbrush for the plaster wall texture? I can see brush strokes in them. I'll copy paste something I posted in someone else's thread: I received that in an email after the blizzard student contest last year, along with a paintover that I posted in a previous thread I made a while ago. The rest of his email was…
am i... am i doing it right? not much to say man, really dig the posed version and how the skin turned out :poly136: +1 for posting more of yo fran model too btw, need those inspirations :poly142: was gonna ask what you took the pics in but you already said it in your first post so... guess imma go learn max then >_>
@Darkleopard: Thank you! I'm hosting my images at Imgur @tehrobster2: Cheers! I thought I'd post them once the scene is done. Which will hopefully be in a week or two :P @Spitfire: Thanks! Oh yeah, I'll definitely try that! @Donavonyoung: Thank you! I'm glad you like it so far! @[HP]: Thank you very much for posting that…
This reminds me of that site march252005.com (that's not the correct URL, I can't remember what it was exactly but it was a date), where this dude went on about finding a camera with film in it exposing some huge shit and being chased by government agents. BLAH BLAH BLAH! Then later posted a disclaimer saying how its fake…
Hello guys I was wondering how to go about the posing process, i am making a game ready model and I want to get my sculpted character into a pose but I was wondering how to go about it, should I retopologize him first then pose him? Or pose him first then retopologize him? (though I was wondering if this would allow for…
I mention bevel shader in my breakdown and since there is this excellent technical article about it I thought I'd link it here as well. Might be handy for people who are not familiar with it but want to see the pros and cons and how it works. :) Small side note, bevel shader is not something "new", it has been around for…
Hello Been a long time reader of the forums but I haven't posted much because I didn't think it was up to par. I feel confident now posting some if this stuff but please let me know anything I could do better. Most of the stuff is Game Art and is all done by me. My portfolio is at http://www.csprance.com I'm going to try…
Hallo My name is Farid Salah a student residing in Holland trying to make it as an Environment/Texture artist. In the past couple of months ive been trying to update my portofolio and get more experience. But since its hard to get feedback without posting it somewhere I tought i post it here and get some feedback. I've…
Hello all! This is my first post to polycount. I feel like it's about time a get a fresh perspective on some of the work I've been doing. So I decided to post here to get some good feedback, hopefully it will help me grow as an artist and also speed up my workflow. Here is the Deadpool character I've been modeling for a…