I built a new computer two weeks ago after my old one failed in mid-2016, it was all good until I realized that I'm a bit lost without my old custom shelfs, render presets, material presets and some very basic scripts that I had. I got so used to my render presets that I forgot how to properly set it up to optimize the…
Hi guys,I have a little problem,I'm driving the hair & fur modifier using some splines but I cannot bake it down using the projection modifier since in the "Reference Geometry" tab it asks for a mesh. Problem is,if I turn the hair & fur into mesh I get a different look from the hair & fur render,so that's not an option...…
Hey guys! Im looking for a way to render round corners in Maya 2017 since they have removed mia_roundcorners when they switched to Arnold. I've not been able to find a way of achieving this and was hoping someone here had a solution to my problem? In the end I want to be able to render it out to a normal map instead of…
Hey guys!! Well, for one of my Uni modules I would like to make the Samurai transformer warrior which is an autobot combined from bugatti car and samurai warrior characteristics. Here are my references. Transformeers 4, bugatti on the right. Transformer Samurai ref model I'm so excited that I am gonna model a car that is…
I'm trying to add a vector displacement to my model in Maya, rendering with Vray. I've sculpted and exported from Zbrush. Here's my model in Maya: My sculpted model in Zbrush: My 32bit Vector displacement map (using as an .exr, because it Maya seemed to error with it as a t.iff.) Render (No displacement) I rendered here…
Hey all, I'm currently trying to wrap my head around some AO-related strangeness. Any insight would be appreciated. The situation is that I'm using an engine resolution mesh (8k tris, ample geometry) with a nice high-res normal map applied to bake an ambient occlusion map. The strangeness occurs in the outputted AO map;…
So after this topic came up the 2nd time and I also want such a tool I've reworked the script by Borislav Petrov to capture several images in a row without doing it by hand also I've did some changes here and there The original script was posted here With this script you can "render" your max viewport to higher resolutions…
Work in progress https://github.com/mhdmhd/MayaSceneConverter Maya Scene Converter is a python-based Qt tool for converting scenes from a render engine to another in Maya, it is not a perfect conversion and it depends on rules files and how good they are but gives you a great head start. Features * Creates rules to convert…
Hi all, I have some pretty image based lighting using a standard HDR sphere in Maya set up, and it looks great in a Mental Ray render. This was created just by plugging an HDR texture into Render Setup/Scene/ then adding the texture to the Image Based Lighting slot. I then turned on Emit Light. I'd now like to bake that…
So i made a post last night you can find it here http://polycount.com/discussion/166005/technique-to-produce-a-handpainted-effect-in-a-matter-of-minutes-feedback-please#latest about how to achieve handpainted style effects using a material i made + projection master. My questions is is there a scripter for ZBRUSH that can…