The biggest pros for sculpting in Blender (to me) so far are; * Blender has real perspective while ZBrush has a somewhat non reliable perspective. * Blender allows previewing in Eevee while Sculpting. No need to do I/O and send your files to Keyshot or Redshift or whatever renderer there is. There are other things planned…
Hello everyone, I would like to ask experienced people how the background of buildings is made? According to my location, they will be located 500-1000 meters from the player. How to do them technically? Thank you so much for your help in advance! Because I can't find help anywhere, no one wants to help... I want it to…