before this rant im about to go on its a good idea to post Peter Moores pretty decently worded response to this: http://www.mcvuk.com/news/read/ea-voted-worst-company-in-america-peter-moore-responds/0113754 .......Aaaaaaaaand here we go: Holy fucking LOL. first off if you have never worked for them, you really have no…
This is my script for this job, it has nothing to do with http://www.scriptspot.com/3ds-max/quadrangulate ,it works on selections,it only works on Editable Polyfn gaseste_daca_unghiu_dintre_tri_e_mic intrare index_1 index_2 =(test_1 = polyop.getFaceNormal intrare index_1test_2 = polyop.getFaceNormal intrare index_2rezultat…
Hi @Skinner3D ! Sorry for the late response. I started the textures by color picking off the concept art to lay down some chunks of color variety keeping it very loose. I then use the Hue/Saturation/Brightness adjustment to tone down the saturation and being the colors more in line. Once I was happy with my base colors I…
Just to keep all that info and opinion up to date for new users, here's my 5cents: 2021 and we have Substance Painter 2021. Still not able to combine all the maps to one. If you have multiple meshes setup you will end with "number of meshes * number of baked maps". So you have a simple knife model with "handle" and…
Hi everyone, For this week, I’ve created some cool creepy music tracks that might be helpful. Free to use with attribution: On my Fantasy 11 page: “SCARY THINGS AHEAD” “SCARY THINGS AHEAD 2” https://soundimage.org/fantasy-11/ On my Horror 2 page: “SURREALIZATION” https://soundimage.org/horror-2/ And a wild chiptunes-style…
Thanks a lot for your answers guys ! UDIM is basically uv sets on steroid. From what you describe it looks more useful for VFX / Cinematic jobs where you need ( and can ) use 20 16K Maps on a Hero Char or Hero Props. The auto connect features looks really interesting that might be a good argument to use them. I know many…
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I've just had a similar nightmare in UDK for the last 20+ hours. At first, my tree models were loading okay but they weren't painting in the terrain editor properly. Then, the textures were getting corrupted or something and every time I tried to save the package, UDK crashed. I have gone through this about 100 times now.…
I'm working a day job to pay the bills until my game development becomes more profitable. I think that's common. I put a lot of effort though in keeping my living expenses as low as I possibly could, in order to minimize the amount of time I need to spend on my day job. I got a tiny dirt cheap apartment right in the center…
Personally, I'd go with perforce for an art depot to be used by artists.* It's free for 5 users. * File locking. < Probably the most important feature for artists. Git has a file locking plugin. But there is no UI for it, in practice no one remembers to lock files, and the file are not read only by default. * They give…