At first glance it looks pretty good, but if you look closer in detail you can see quite a lot of differences from your reference. - First off, like Theklu said, it misses the damage from your reference. The scratches give a lot of realism to the end result. I especially like the scraped off square pattern at the bottom of…
This is a character I was working on a few months ago but thought I would finish. I was inspired by the simple style of the female character from the Agent Dash iOS game (it's great by the way so pick it up). Quite like the simple diffuse only style. I'm basing it roughly off the rather cool girl on the left. I've changed…
Hello everyone. I was little busy, so let's continue. Here I updated some parts, ready for sculpt. I made 3 version of monument (red color). I personally like number 2. In the middle you can see part of the tile floor, also I will make the outer ring of bricks. The ropes on the bridge I want to make like in images (blue).…
Those with ( poly ) behind is the one in the Editable Poly Group. if you set hotkey for them or place them in quad menu, then they'll only show up when you're working with an "Editable Poly" object ( of course with keyboard shortcut override turn on ) that is the way Max organize things. And there're some "hidden" useful…
Some of the proportions of the lower receiver still feel off to me... I think you may have inadvertently used a picture with a lot of lens distortion for your photo reference. The magwell and trigger group housing area seem too large compared to the buffer tube ring. There are 2D and 3D CAD models of the AR lower receiver…
That's why people need to try to be bold and different, because in the end 50% of those people trying are going to fail. And because of the exact fact, publishers are not willing to take those risks. Look at nintendo, they've innovators and are pretty much the trailblazers of the console world, all other consoles just…
eh. i actually like this thing. its got some really nice detailing on the turret. i like that you added stuff inside the sights, and the detailing on them is very impressive. the weld seams looks cool as well. i'm actually slightly impressed. now the part i don't like: the hull. you've made it a cast assembly, when the…
not dead, just busy :) Added a bit more detail to the shoulders, added the missing hex-rings for the ass-cannons, need to figure out if I'm going to sculpt some details for the shinguards or do some texture-based stuff for those, and now that I look at them again I realize I keep forgetting/putting off fixing the…
great way to ring in the new year... first off no partying last night, now i get woken up to find that the 'garage tent' we're using to cover the barracuda parts is in the backyard.. upside down.. a good twenty or so feet from its point of origin.... resting on top of the brick bbq (broke bost the lampposts over the bbq).…
doesnt look curved enough for starters add a couple of loops toe curve it and some more for the metal rings as stated. to save on texture space you dont need both sides of the barrel as the player will only ever see one side at a time so delete one half and the top, re-UV it in a 256x512, then rotate that round 180 in x…