The mountain fortress had been breached Cables hissed and popped as they detached from armor sockets. The small stasis room glowed orange as her nano-shield activated. Camera images and sensor reports streamed across her visor. PROJECT: Leona activated. Eclipse Shield defense systems all green. Leona stalks down the halls…
Hey guys, I'm new to polycount, but excited to be here and for the Riot Art Contest. Hopefully I don't screw up my WIP thread! After playing around with some of the champions I like, I finally settled on Volibear, because he's awesome. Also, one of my favourite Warwick skins is the Feral WW skin, and I've always wanted a…
Hey Everyone! It's been a while since I've posted here, but I'm back now and working on something I've wanted to for a long time. I'm making a high def version of the Varia Suit from my favorite game, Metroid Prime. This is the first time I've ever made a fully-armored character, and although mistakes have been made and I…
Hi everyone, I'm currently working on a kobold bandit type character. I'm imagining a creature that lives and sleeps in the wilderness on the outskirts of towns, robbing townspeople and travelers. I also imagine they would work in small packs. Although they can forage for food and essentially survive from nature, they have…
First of all props for being aware that work has a cost, and that said cost is indeed quite high. Now this thread is very interesting imho because it reveals that there is much more than seemingly meets the eye with this kind of project. With all that said, there are two ways to answer your question. - - - - - 1 • The…
For textures Bungie didnt have any one person as a dedicated Texture Artist. Textures were generally created by the environment artists as needed. We of course shared textures/assets throughout the entire game as most studios do. For Reach environment use of textures had to be controlled a lot more then before. From Halo 3…
I kind of like the weapon arms idea, personally. But I agree that they need more interesting details, in so much that they are kind of plain and a little blockier than the rest of the model. I'd also revisit the cracked, weathered effect you have going on in the sculpt of the armor pieces. Right now the hi-poly sculpt…
Dude i love your work; this entry is awesome. I'm just gonna be honest though, that face is creeping me out. For some reason I just get the impression that she has pock marks under her eyes, and when I look at her face I just get the impression that she's a meth head. I mean, it looks like I'm the odd one out of the bunch,…
hahaha! Why not try "off-topic" instead of "pointless". We're just talking no harm done. Plus, I don't get some responses I've gotten here, I woudln't get offended! If you read closely I'm actually praising the work of those so called first 3d characters. The only bit I'm against is going and saying it's your first when it…