Thanks guys. No DOF was used for this shot. I mostly matched the buildings to the background with manipulation of the saturation levels on the materials and then played with the visual settings to get the right overall look. Here's some images of the set itself that went into that shot. When you look behind the curtain so…
This is a simple model so unwrwap it as you see fit(all pieces on one texture flat).You will then need to set the edges of uv islands to hard.This is important so you don't get weird seams after bake in low poly.And as i recall, one maya setting from baking options is not good for this method so you gotta find what's the…
Well, as it stands my doors are 128 high and 96 wide, this seems to work well for when the UDK gametype is set to none, but when it's set as UDK deathmatch the character is a fair bit smaller. I've largely gone by eye for the scale in this project... Thanks, What are you looking to see? It's made up using 3 separate…
arshlevon, try out these settings and see if they work: video: 25fps, keyframe every 400frames, better compression audio: interleave every 1 sec, PCM (data rate as low as possible depending on how much quality you wanna compromise) Under Capture settings: toggle on/off disable hardware acceleration during capture. My…
Hi. A year or so ago I sat down and started making a new portfolio site for myself and accidentally made a CMS. By now it's a fully functional portfolio/blog system with an admin backend and a few bells and whistles. The thing is, it's not really there yet (=ready for release) and I wanted to see if there's an…
Hi Guys, I was hoping for some feedback on material shading, as it's one of my weaker areas. I modelled an old General Electrics cooker and was texturing in Quixel. Some caveats to what I'm doing, I guess i'm open to any feedback beyond the material settings if you deem the approach to be wack. 1) the geo in the renders is…
Ah hi guys. Someone linked me on to this thread. First of all my videos are getting a bit old so it is entirely up to you to decide for yourself. The price is reasonable I think, and the feedback has been really good, but I made these 2 years ago with UE4.0 so it is getting old. Due to lack of time I am unable to produce…
Ahh didn't see all the comments on this, thanks everyone for the feedback and for pointing out the big flaws in this, it was an experiment and I feel a lot more confident now in hard surface modelling, whereas when I started I knew nothing about it. I definitely need to work on my basic anatomy and proportions for next…