Im trying to add the ability to add a vert to the middle of an edge while in an Edit_Poly modifier, but it's not working out so well. Using the DivideEdge function it'll split the edge, but the new vert wont be selectable. This is what I'm doing after selecting the edge: varEdjIndex = ((($.Edit_Poly.getSelection #Edge) as…
Hi guys, maybe I am dumb, or this function isnt available in the student version of Maya. Saving AOVs. I use Redshift for rendering and after saving the exr, there is just the beauty pass inside. I think this is a total noob question, but please tell me - how can I save the render passes? In seperate files would be also…
Hi, I have a question about rigging a character: As many of you guys have seen in the Malcom Rig, there is an option when you select the "Head" control called "Orient to Placement", and as you know it prevents the head from following the orientation of the spine or the rest of the body (it only points to the forward…
Really quick question. I've got a metric buttload of retopoing to do over the next month or two. I've got Maya and ZBrush and while both of them have retopoing functionality that's workable, they're both a bit cumbersome. If I was going to pick up an app just for retopoing, do you think 3D Coat is likely to be my best in…
I was using 3ds max 2015 student version and it randomly decided to stop functioning. After freezing and ctrl+alt+del I restarted it and it didnt reset my hotkeys to default, but it set them to whatever it decided..for example: ctrl+s was set to "soft selection" in editable poly w was set to maximize viewport what do? how…
Hi everyone, I am a 3D artist and I wanted to make a VR UE5 project for the sake of learning and improving my skills. I want to present what I have so far and hear your advice and feedback. This is still a WIP but I am running out of ideas. I definitely want to push the graphic quality further, if possible. I want to…
I guess you need game engine and few packs of models + composite software to add the music/FX to the animation loop - game engines are free * - models both free and paid depends what you need - composite software I guess you have to find a free one as for something simple like this no fancy functionality are required most…
Hi, as I need a little break from learning PBR textures I decided to do a quick (max 2 weeks) hand painted asset. The goal is to create an asset which matches the WoW Art Style and would fit into the Garrison. The idea is to create a small banner stand/altar which alllows players to show the banner of faction they have the…
No worries. If you have a license for Toolbag 3 it will continue to function if you've purchased Toolbag 4. You can have both installed at the same time as well. You can find old installers here: https://marmoset.co/toolbag/history/ - I think you should be able to get the TB3 installer from the account section on our site…
So to answer your first question, you'll need to use a normal map. You seem to have figured this out, but the displacement function only displaces the mesh, it doesn't alter the shading of the mesh. To the second question, you can get a smoother result by sub-dividing the mesh. To do this you can add Flat or PNTriangles to…