Cool, I'm glad I can help Jeff, I did notice some mirroring scuffs behind the helmet that are noticable. Not sure how much its worth fixing but it should be an easy fix. Also this depends might depend on your lighting or spec, but I would add more spec or gloss to the major scratched areas that show the grey metal on his…
Ah, okay, so I did the first step with modifying the properties and it definitely is faster than going to each piece and rotating them individually. Lesson learned: make sure pivots are set in stone at the modular blockout stage, because changing them later causes your static meshes to change position inside the map. (feel…
Finally got some days off work to get some art done, thought I'd try and go back to this quick zbrush sculpt I did awhile back and develop it a little further, he's going to be in a cyberpunk world, hence the eye thing, would like to add something like this to the final model. Anyhow hopefully will get another day off from…
did some changes to the torso polygon flow, though it was fairly minor stuff. in other news, trying to add some details. I don't wanna go too overboard with it, so I'm choosing things that are decently subtle. Haven't gone through the hard surface stuff yet. it's all on a seperate texture sheet since I didn't want to have…
I still have a lot to learn, thanks for all your honesty and input. I did forget to add the variations in the grout, sorry about that. I have a better version of the roof that I have not posted yet. As for the chimney, you guys might be right. It is fine at this point I can always re do it. I appreciate all your honesty, I…
Hi Charles! Maybe try combining multiple hair shells, that have different directions baked to them. So for example, if you have hair that is pointing to the left, add another layer of hair that points to the right, on that area. That way you might be able to make it look good in different camera angles. And sorry if this…
[8/25/2013] Nine days later, I've gone backwards in progress! I've removed the head and the breasts; I'm going to be redoing both of them. I never added the arms, nor did I add the ankles and feet. I'd upload a picture, but my computer is being a bit wonky at the moment. In about an hour I'll be doing the head over, along…
Sorry I never replied @JLeeD . Great input though! I did play around with it but I decided for now to drop the tree for the sake of presentation. I will continue to work on diarama presentation styles though so this will be helpful for future projects. I really want to add more context to my characters. Besides that I've…
Here's an update on the hanger bay. Finished the highpoly on the modular walls, also decided to add some fans, they wont be everywhere but they'll be there to break up the red supports. textured the modular wall and did a quick lighting test, im putting everything in UDK as i make it....so i'll post up a screenshot of that…
very nice, Quixel's dDO is a program that a lot of people are using to texture and render they're hard-surface modeling. It works off of a material list that you plug in and apply to the geo then you pretty much add effects and adjust sliders until you have what you are looking for. It uses the UV's and normal map to…