Thank you that helped, but I'm unable to find the that Max has coming packing with it, for example, say I wanted to remove the startup for stuff like Phsyx or CAT, where would be those located. Ran all over google like Willy Coyote looking for the Road Runner but no dice.
Just a Small Update: I was unable to do a lot of work due to reasons....and so this is the work from a couple of hours the other day. Going to try an get as much done on this as possible today. Not too sure if i like the body shape at the moment as well as the shocks, any thoughts?
This is where I would post screens of every single totally mind blowing boss and enemy in the game... if there were any good screenshots of the game on the internet. Damn Sega and their complete inability to promote things. Then again, the game looks 100x better in motion anyways, maybe it's just as well.
Like others have said. The work looks solid but you're not making it easy for people to view it. Potential employers are also unable to save an image for later reference. You should make it possible for them to do this and have you're name and web address on each image.
thanks but my problem lies with the inability to save the diffuse texture and mask as a .targa to be used inside 3ds max. Also that link covers what I already knew, my problem is that my tga will not display inside 3ds max. anyway, thanks for your effort.
No, you can't blame the want to use power tech either. You can only blame the artist's inability to produce quality artwork. I doubt these screen shots would have looked better had they decided to go "old school" and not use the new technology.
I've been unable to use the any builds of QS for quite some time, it doesn't seem to like to run under the last three or two builds of PS. No matter what I try. So you're not alone. It's disappointing, I was really enjoying it while it worked.
Found how I was unable to draw straight lines. My tablet has the wrong proportions to my monitor D: I manually configured the proportions, adjusted the sensitivity levels and now, holy smokes it's perfect! Damn I needed to configure this thing for so long!
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I'm struggling to understand how the boney landmarks and muscles influence the shape of the back, was wondering if some of you got some helpful tips and/or references? Also any critique on the sculpt is highly appreciated, I used mixed reference from all over the place, so i'm unable to post the reference material for…