@EQ, I was about to mention Face Weight Normals, glad MoP already brought it up. If you ran the script below on #3 of your first post I think most of the skewing would be relieved. Of course, all the cavats you mentioned still apply. However, Maya defaults to Face Weighted Normals since 2012. Anyway here is my script for…
Totally unrelated subject-matter. BUT... Since I know that I will be heavily relying in 3D in this project. I wanted to create a small scene that will focus on how efficient I will be utilizing 3D while the focus is exploration and less on asset creation. Common challenge in utilizing 3D is it get's fairly technical if you…
Ok, so I am creating my first game almost entirely by myself. I have a friend helping with the sound. I am doing the game design, scripting, and artwork for it. I am using GameMaker which is a 2d engine with a great toolset for dumb artists like myself, but deeper code support as you progress. All the art is placeholder,…
Hi! I finally decided to give a shot at this contest :smiley: Story: On one fateful night, Belle decided to escape the Beast's castle. She fled into the dark and snowy forest. Beast, awoke by a terrible intuition, immediatly jumped from his bed and ran after her, knowing the forest is the last place you want be during the…
So having trouble with my rig. Just started it out and set up the basic ik for it as i want to have it where when the pole behind the move ups it has it where it bend keeping the knee forward but for some reason it doing it in the opposite direction. i checked the pole angle and all. I'm including the blender file. Here is…
Well usually when looking through portfolios you might have to look at hundreds of them, and at least for me a demo reel is not something I want to see unless it's effect or animation work. As for the demo reel above, the first prop ran for 35 seconds, and I think most would want to see the next thing in maybe 4 seconds,…
haha love how everyone loves the turret. I should post the textures i made for it. blech. BUt thank you for all the kind words. Website will be posted in time :) your also right on the bullets they are too small just something i quickly banged out. I wanted the proper belt but got lazy and rendered this instead. agree that…
Coolbot4k- thanks for that blast from the past.. loved that game! looks just like it. Dirigible- Thanks for the tip. I think the reason i asked was because I ran into some issues with that overlap while rendering in Maya. It was low poly stuff and I wanted higher res clean images. So i went through hell trying to hide what…
Good stuff man. Whats interesting is I have a NYC subway environment from a while back that I need to return to sometime after I finish my current project. A few things: -some of the textures like on the phone and bench seam a bit too sharp. -you may want to vary up the dirt on the outer subway walls, looks un-natural and…
Yeah I tried target welding... but the strange thing is that the cursor won't change when I hover over the vert I want to weld to. It's like the vert isn't even there. Anyways... I fixed the problem. I managed to export my geo as a .3ds (which I'm hoping cleaned out the file of any hidden evil), then imported that into a…