Time for a new update: - finalized one car model customization was kept in mind during the design and development of this model. more customization to come The door sills and some body parts transitions are made with floating geo This way i can model faster and make the body part interchangeable from one car to the other.…
I was studying the vertex masking on Link, and trying to think of what it could be. A theory that can be added to the pile could be for collision purposes. With all this talk of wind animation and IK handles, could it be possible that the vertex masking is used for keeping parts of the model from intersecting with itself?…
I think her cheekbones and the jaw part under the ears on the sides should be sticking out a bit more. But that could also be the crappy distortion zbrush has...Also pull the outer part of her eyebrows a bit higher and the side parts of the lips a bit lower. The cheek needs some meat under the eyes as well.You have done a…
Really cool, especially the broken off part. Maybe add some decals, text, warning sign etc. For some reason i think some orange decal lines that go toward the broken off part would be fitting for the scene, to draw attention to that part. Also PARTICLES!!! you could make particles shoot out towards the exit hole beacuse of…
Please no more applications - Thank you. CROWBOX is looking for a beginner or advanced 3D Artist for our current strategy game ENDCIV. We are a small indie developer based in Germany and are looking for additional support to finalize the alpha version of our game. Location: Worldwide Duration: July till the end of 2015…
Hell, i'm making a large open world game with a plan to have many villages and towns. Currently i have made a few building, some small hut sized buildings, and some larger semi detached two story ones. I'm confused as to which way would be best to texture them. My first idea is to just unwrap it into a very large image…
Great job so far! Some suggestions - add tileable weld strips at major structural points - think about potential points where this would come into contact with other things/ppl/etc and add details according to those use/abuse cases EX: where the chain sits, you'd likely have a lot more rusted exposed metal and worn away…
The problem is, by adding more loops, makes it harder to get it more smooth and round where its needed :\ Hehe yeah, I used those as inspiration. And i have to agree with laser being a bit out of place. Just need to come up with something else. I have to admit that the creative part of my brain, is not the sparkliest lol
The prompt from Blizzard's contest page Last year's winners were two characters who were not part of the WoW Species list already for either player characters or non-player characters. I would be interested in doing insects if that had not been vaguely done already by the Sithilids and the Mantids in WoW. From what I can…
Hello i making model of city parts in the form of blocks for game. that likes Subway surfers style. such as this i created simple blocks in maya and i use Nonlinear bend tool, but when I add the part I copied does not fit exactly. Where am I making a mistake? a simple cube does not cause problems, but when I give details,…