Thanks doc rob, and you're right, I was thinking about the rig possibilities for characters with long coats or skirts, and in one instance I decided to just make a short coat instead. But not this time. I did a set up once that involved spline IK controlled with dynamic curve (Maya hair) but I encountered a lot of problems…
SupRore: typically i'd prefer having my large dents and scratches in the normal map, i will make their presence known in their spec map for certain, smaller scratches will go in here as well. due to the nature of the projects i've been working on, i unfortunately have not had the chance to dance in more than one texture…
Here's some tips: 1. Add a belt to the waist to hold up the cloth. Next, on the back view - once you add the belt add some tension wrinkles on the skin + cloth so it feels tightened. 2. Scale up some of your bag shapes. Like, the buttons are pretty small and metal buckles could be bigger. 3. Thicken your circular bird…
hey, thanks for the input. worked on it for a few more days but kept feeling like i'm stuck on anatomy ( just constantly moving things around hoping it looks beter) so I decided to follow ryan kingslien's tutorial on anatomy and build a character from skeleton up. however, felt a bit inspired and decided to just trow cloth…
Instead of doing my paper I went to go see it with friends. I give it a 6.5 out of 10. It was fun to watch, my friend jumped out of his seat when ***spoiler alert*** the cute monkey screamed out loud from the cage, hahaha! I liked how hardcore it got when the Rock shot that kid in the neck, and thats when I was like fuck…
Heyy everybody. I am bringing my character to marmoset and this time I would like to know how you guys render your models when it comes to characters. The problem I am currently having is that some parts of the model have different specular sharpness so if i set it to work correct for the armor the face does not work very…
Well they are designed to take huge impacts, making most IED's nothing more then a scorch mark. But they are hugely inefficient machines and all that armor comes at a price. They are also far less nimble and often get used for things they really aren't designed for (tank vs tank warfare) because most armies continue to…
Thanks Dio, Im going to incorperate colored wires. Thats a great idea. Here are some other angles of my character, and a wireframe view. its 4330 polys which is high i know, next time I'll model a bit more conservative with that. Oh the texture size is 2048 X 2048, which of course is going to get shrunk down to 1024 X…
This is a listing for a character modeler for the side-scrolling space-western shmup game Tungsten: Armored Outlaw. The game features a hub area between levels that needs low/medium-res character models in a couple of poses to represent characters in the game. The characters will NOT be animated, can have very simple…
I'm looking for a concept artist to help me design some characters for a fantasy game prototype. I would like to design multiple variations of the main character, some enemies and some items (mainly weapon and armors). We could work on some sketches and Ideas first and a final color version. I will be looking to create…