"Think about what physical characteristics your character may have, and why. Look towards nature for help. For example, a creature that lives in the dark may have very large eyes to take in small amounts of light, like an owl. This link with reality will make your character more believable, and will help tell their back…
Yeah no problem :D Make sure you get the Apex Clothing plug-in for 3ds Max or Maya from https://developer.nvidia.com/apex-clothing 1. Started out with just a flat vertical plane in 3ds max with the width of the curtain being a little bigger than what I intend in the end. (That'll make more sense later) Green line shows how…
I like the handle solution for the brush work, irl. obviously like the updates and work, congrats, my ex said she just carried some of her works with her and she would get people willing to purchase them randomly, through general conversation. (also commissions) Just a friendly option if you wanted to do that sort of…
that's not either, that's both/all :) as I said getting the overlapping faces is the easy bit deciding which to delete not so much ! think i'd also start by adding a planar map in a suitable direction on an unused map channel first..... and even that might produce spurious results, for example using the uvw map overlapping…
Viking Environment : Development Diary http://www.artstation.com/artwork/Kax1Zx Hello my name is Alejandro Díaz Castellano, a third year student at FX Animation School. I am going to talk a little about the last project I have created for school with my friend and classmate Víctor Agrisuelas Pascual. + References. The main…
Seriously though dude, if you really want to lose weight that bad you really can starve yourself. If you cut back to 400-500 calories a day and even attempt to have a normal life (which won't be easy, due to lack of energy, chills, muddled thinking) you will lose weight. I have heard a lot of health nuts talk about putting…
editing the texture would be my first choice, but I'll mention one other thing which might be worthwhile to try for similar issues. In zbrush you can project the details from one mesh to another. So what you can do is retopo the original scan using any of the retopo tools in zbrush. This is just to create a lower res…
Hello! I'm Nick Dimchev, a character/creature designer and digital sculptor currently looking for remote contract or freelance opportunities. My experience includes designing and sculpting toys, action figures, collectibles, miniatures and terrain for 3d printing and mass production. Currently focused on the board gaming…
How were these sculptures used in the real world? As an architectural element in a coffered ceiling? If so, the player in a game level will never get very close to it, so if you're trying to demonstrate knowledge of game dev art constraints, then think about texel density for a level and how many pixels this part of the…
I have few suggestions for you : Its a good idea to pose some of the refs that you used as well especially with actors that hae been there forever and look differently at each photo You will benefit greatly if you start doing individual features studies like mouth for example face comfort to simplification very well aka…