Actually, forget what I posted earlier - you can simply transfer over the highest subd level without layers into Zbrush, then from Mudbox export again with the desired layer applied and in Zbrush create a new layer, set to record mode and import the OBJ (into it). I'm not going to ruin my weekend messing with this ;) but…
Yeah I have a MacBook Pro which I use for general messing around at home, with Bootcamp on too it's like the perfect little mobile dev setup. Seems odd that they wouldn't port the UDK over. Although I'm sure I've heard that too, IIRC even when UT3 was talked about for Mac (did it ever come out?!) they always said there…
Soooo... I made this thread nearly 3 years ago, gah thats so depressing! Not really sure what happened, think it was a busy time and I ended up moving onto different projects. I was going through my work on my HD and found this bunch of work, I really like how the rider was looking so.. I no longer use mudbox, so today…
You'd probably get a much better result decimating the high-poly sculpt in zbrush, then exporting it and either baking in Maya or in xnormal (the latter can handle polypaint data for sure). You can bake in zbrush, but I don't think it cares about vertex normals/smoothing groups, projection cages, and god only knows about…
Continued from page 1 In Maya I found the surface transfer works really well for a base texture and then you can use the same textures that you captured for the 3D scan to clean it up in Mudbox. I did a quick test (with a mobile phone during a break in really poor lighting!), so character artists please forgive my…
Hi! What I would try: Start by creating a mask in a 2d editor, since signs are top down (no overhangs), custom shapes and edits are done quickly this way. Next, I would build a layer stack in Painter to generate textures from the previously authored mask, including height. Results will be best if the signs extrusion…
Hey guys, There are so many people asking me about the process of making my Ellie fanart so I decided to do a making of for this character. This is just an overview, not an in-depth tutorial. I can't go into details for everything unfortunately due to time constraints. I'm sorry if you couldn't find the information you are…
I don't know if this is possible or not, but I'm looking for a way to transfer a texture from one set of UVs to a different set of UVs across different topologies. I painted the texture on the high poly model in Zbrush, and I'm trying to bake it down onto the low poly. The problem is that the high poly model, at its lowest…
Hi, so ive been looking everywhere and I have yet to find an answer to my question. Is it possible to bake normal maps (or any maps) using Maya's transfer maps if the UVs of an object uses one uv range. (not really sure if uvrange is the correct term for it) So I want to transfer the high surface details from the torus on…
Hey guys, I have a bachelors in Interior Design and am looking to transfer those skills into the video game industry. I primarily worked with SketchUp, AutoCAD and Photoshop to create and render my designs. Based on that knowledge I was wondering if some of you could recommend where my best starting point would be if I…