I am waiting for decades already when something truly convenient for textures would surfaced . Sadly promising staff usually never goes up to a point where it's really there. I recall Creative house Expression and Xara where job usually took you just minutes , always non-destructive, never puzzled you . Too bad both are…
Hello, My name is Wilson Aka "wilboy". I am 3d modeling and texture artist from India. I am recently looking for specific freelance job matching with my profile. You can check my skill on link which given below : http://wilboy.deviantart.com/ I hope you should :thumbup: my work and give me an opportunity to work. Please…
Hi eveyone! When I had transfered All UV set from a primitive ball to a second promitive ball in maya. Each of them just has one UV set. Then I opened the UV texture editor and moved the UVs of the second ball, but they did not move at all. I want to know why really. Thank you very much!
Hello everyone! Here's a new textures site : http://texturelabs.org All the materials it's totally free, so feel free to download everything without limits. Here's some direct links: http://texturelabs.org/download/7071/ http://texturelabs.org/download/7065/ http://texturelabs.org/download/7065/…
I set the padding to max in the UV map section. It went up to 16. I rendered It and put it on the model and noticed the seams more than before. Then I said, "Oh crap, I forgot to click fix seam." So I went to do that, and I saw that you could only do that to the painted texture, not the normal texture map. So is it related…
Hello, I need help making a stylized crystal texture in substance painter, I have been looking all over but I cannot seem to find anything that is free, any advice? Here are some examples of what I wish to achieve: Thank you
We're looking for artists to make some painted textures for a 3d tileset we've created. The tileset is mostly cubes with a couple of building walls that will need to be addressed a little differently. We're looking for a fairly subdued look as the attention is meant to be drawn to the characters instead of the tiles. For…
Hello there, I spent my week end to extract and fix the famous map of league of legends, the summoner rift. I do this to study how a good level design is done, the polys and the textures. It was reaaally helpful to understand how its done and to find my own method :) But I don't want this work to be done just for me, so…
Hey guys, not done yet, but I'm an impatient whiner-baby so I am posting some WIP shots. Basically, I am going through some simple RGBA texturing, and a basic directional light, using the Torque Game Engine (kinda old school); writing down my process and reasoning as I go. The purpose of this tutorial will be to show the…
What pmiller001 said is right. I'd also suggest throwing in some gradients over the textures. Also, check out hue shifting. It can really make your textures look rich with colors.