If it's anything like solidworks, that's basically your workflow. Slow and pedantic, sure. But that's the nature of it Fantastic stuff on the gun though. There's one or two things that kinda stick out to me. The first is that the recoil springs feel a little light. .22 isn't a hugely powerful round, but even then on a…
The image is kinda small, so it's a little hard to really get into things, but I think her right arm is too long. The muscles on her shoulder go way too far down and in combination with how her hand is turned it kinda looks like the shoulder is dislocated. :P You've got some good posing and curves going on with the legs,…
I think your method of matching model with reference will only take you as far as ensuring that all her facial features are in correct place, but not in defining the forms. For example, the chin you modeled seems too pointy, in the reference the chin appears wider and more flat on the bottom. Also between cheeks and…
I like the bakes, very clean, but I think a lot of technical stuff is lost in the end. The 'claw thingies' are more popping in the concept, like more yellow. And maybe a bit larger. The greeble parts are a bit lost / too dark , it could just be ur light setup. The chambers where the rocketlauncher come out of can be a bit…
The lighting in the night scenes seems odd to me. its mostly little pools of light around lamps or other light sources, and it seems to downplay things that would be major sources of ambient light. I'd expect a bigger contribution from the fires in the ww2 scenes and the surrounding buildings and pool in the rooftop scene.
I think I liked the last lighting from your previous post better, but I'm really liking the feel of this scene. Having a series of lights that run along the tracks (small individual lights down the side of the platforms) might look good and give some interesting lighting for your tracks.
This looks awesome. Plenty of little details as well. I tried modelling a OTs-14 Groza awhile back which uses a similar frame and it was surprisingly hard getting the proportions and shape to look right on it, but you have done a really good job of it.
So this is a weird bug or error I'm getting I can't right click on anything I add or subtract to the level or any of my static meshes. If I right click on empty space though the menu comes up. Anyone know whats going on here
We're a group of people with a common goal, to make a fun game. We've secured a next generation engine (Reality Engine) and have been developing our title for the last several months. We're looking for volunteers, like ourselves, that are looking to develop a fun game. Either it be for a mesh or for the long run, any help…
One of the reasons it looks very washed out is also your lighting, it looks over exposed with no shadows to speak of. Lighting does a lot about the mood and getting the right look, the screenshots that Di$array posted shows the difference as well, so putting in a skylight and a directional light to simulate the sun, and…