My general workflow goes as: Make High Poly > Make Low Poly > Unwrap Low Poly> Bake > Paint > Use low poly model as final asset. My final textures fits perfectly to the final low poly model but it is a low poly model and doesn't look very impressive. And my textures do not fit to my high poly model, because unwrapping…
You should check out the last post on this page, i linked a Crye Engine doc, that explains how to get better bakes in xNormal. http://polycount.com/discussion/149028/padding-issue http://docs.cryengine.com/display/SDKDOC2/Common+XNormal+Baking+Errors+and+How+to+Solve+Them
I am trying to model a transmission tower and I want to make these powerlines using a transparent texture. Am I going to need a bunch of line segments in the plane for the texture to work because the image is stretching? I want this model to be used in a game engine so I don't want much polygons on the powerlines. I…
I am working on some aspen/birch trees for CryEngine. I created the bark texture with Agisoft Photoscan, leaf texture is baked in Max. Unoptimized polycount: ca. 4200, textures bark/leaves: 2K. I am sry I couldn't get a sharper image right now.
figured out the issue this is mine i do not have access to fusion.: new render soon, might share the process though its not really a mystery. this was fun but very annoying, at the same time :) . https://www.artstation.com/artwork/NqwYON rendering issue on my end, using perspective made it work... shaking my head i spent…
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Okay here goes a tough love post, do not quit the day job just yet. (awe that is so cute) i wouldn't keep any of it, HOWEVER in the time being, keep what you have till you've tackled what direction you want to go in, what position you want to fill and what do you really want to do? 3D is (what i am finding) a very broad…
Obviously use this if you haven't since "bumpiness" has been brought up. //assuming you are already just worth mentioning again. Things to mention, if you are making it your own that is a cool challenge. If you are replicating it, yes indeed you would need every occurrence of the vehicle. When i tried to use references…
I really like the overall für feel of the apartment The normals of your bricks are photosourced, right? They don't read very well.. Also.. your props are placed very randomly.. drinks next to the tv? Idk... why spreading valuable cocaine across the room.. still doesn't read as cocaine to me, sry Nice start, though ^^
It's all context-dependent, something you learn best by doing. My advice is to try forcing yourself to stick to a lower resolution, and fix the problems you see. You will learn how to minimize repetitive features in a texture that is tiled. You will also learn how to leverage vertex blending and other techniques like…