Hello there polycounters ! I'm trying to get a better UV tiling on my environments ... but I just can't manage to scale UVs to perfection, it ends up with a very annoying tiny tiny gap, an offset that is getting worst and worst over the model the more the mesh repeats :/ The picture explains the problem in detail : How do…
(Sorry for my bad English, it's not my native language) I'm trying to model my first Game Ready asset and I'm having some issues related to Baking, a lot of the edges of the model are getting distorted after the bake and I don't know if this issue is related to UV mapping, texture maps or the model low poly. I've already…
@d_argolo3d Thank you so much ! that can help me a lot, I can see the intersection between parts and realise that you say. In this case was a proyect for a test in a company and I has limit in tris 6K so it was hard to me solve some parts :( I will continue pay attention on the reference and improve whit your advices!…
Space wolves tank Space wolves tanks from GWs homepage Space wolves dreadnaught Just the same as other landraiders, just with more viking/wolf/rune/wolfpelt decorations. The turret looks great btw.
Hello, I'm sorry for bothering but I can't understand if there a way to launch specific Marmoset Toolbag scene with a python scrip. For example if I launch "toolbag.exe" " script-path" it works, but I can't start .tbscene files with a script same way. I will be very grateful for answer. My bad, solved this by passing…
Thanks for your detail answer Oglu, bifrost looks interesting, but not clean / mature enough imo to compete with DOPS and to justify to learn a new dyn solver. That would be sweet to be able to manipulate bifrost as a standalone solver like naiad to avoid the extra weight of Maya and to fasten the solves. Well the good…
I'll attempt to make my point again... You will get shit and/or inefficient low LODs if you layout UVs based on the high LOD without planning for the structure of the low LOD. Everything works better if you have the low lod in place before you start unwrapping. Most of the problems you are trying to solve will simply…
I had the same issue where I could move and rotate my UV's but the scaling would always reset to the default position. It was so frustrating and searching for a fix brought me here to resurrect this thread. I managed to solve it by restarting 3DS Max a couple of times. I hope this helps anyone else who has the same problem…
I lied. :) I got a question. For those of you who seen/used Houdini at their jobs. - To solving what type of tasks/problems Houdini was used? Actually, second question is for you all that work in games. - What you would like to see made in Houdini to aid you in making games? Tools? Tutorials? Anything else? Can you give…
Thanks everyone - seem to be getting closer with this - There is a small dialogue box that pops up in Zbrush that says - Mismatch points order - and recalculating and from what I can find online, this is the bad boy. I can find threads where Max users are having this issue and it sounds exactly the same! However, I don't…