Alright I got the basic forms of the tail done today and I pretty much nailed what I intended to do so I am pretty happy about that. I applied the length of the 3rd tail design and put that nice thicker tip on the tail that you see in the concept. Please keep in mind that the render was shot in a perspective view so the…
Thanks for the advice guys. Ive tried this again, refining the sculpt and attempting some texture work. I feel as though the actual texture works well however in combination with the normal/specular map it just doesn't look as nice, or right. From top left to bottom right: *Max Viewport diffuse only *Zbrush sculpt…
Only 8 cores! How will we manage to make do with so little?! :p The cheapo i7 920 chip rocks for a desktop solution. It's a fraction of what the Xeons cost with strong performance. I've got one with 12gb and easily render million-poly scenes in seconds. If you're into something that require epic amounts of rendering,…
this should be the real link: http://www.nemecys.deviantart.com/gallery/ always drop your gallery first lots of uncompleted single item stuff - with grayish renderings. Things to address: - grayish renderings, see: http://boards.polycount.net/showthread.php?t=62878&page=2#33 - try to focus on a complete scene. For example…
If 3ds Max, quickie way to apply two textures is to drag a material from the Material Editor overtop some selected polygons, select the inverse polygons, then drag a 2nd material onto them. Presto! Automagical multi/sub-object material. To output the wireframes as painting guides, you can use a feature within UVW Unwrap's…
The equivalent in max would be video post glow filter. First assign a G-buffer ID to your emitter objects (right click objects and change g-buffer to let's say 2) this means that only objects with this ID will be altered by the filter. Go to rendering > video post > press add scene event (teapot) assign which camera or…
For one of my class assignments, I had to model and texture an antique Schoenner "Dribbler" live steam engine locomotive (ref 1) (ref 2). Any thoughts on what I did well, what I can do to improve, etc? This asset was modeled in Autodesk Maya, and textured and rendered in Substance 3D Painter.
Marmoset is looking to add new members to our team. We have positions open for art, engineering, and sales and technical support roles. These are remote, contract-based positions with flexible working hours. Material/Texture ArtistWe’re looking for experienced, talented artists with a keen eye for detail to create base…
Project Description: VFX Work on a Low/Mid Budget Science-Fiction Comedy Television Series currently
in post-production. *This is for Remote/Off site work Premise: When two robbers, friends with a troubled past, break into a house they
discover that the tenants are actually aliens in disguise as humans. The spear
tip of an…
Name: Rising-Revenge - Episode 1: White Lotus Compatibility: UT2004 Homepage: http://www.rising-revenge.net/ First of all, who am I? I'm [email="Vir@s"]Vir@s[/email], one of the leaders of the mod Rising-Revenge. I'm coder and have several years of experience with the Unreal Engine. For more info on the mod see below !…