Hi, really awesome work here. I'm currenty working on figuring out this work flow. I noticed that you mentioned "layer texture types" . Is it possible to have something like normal without any color/roughness in one layer and curvature detail like some edge worn on another layer? Thank you.
If you are adding a fill layer with a substance material, create a mask for this layer, add a Fill effect in it and use the same material in the mask channel, make sure to select the height channel in the Output Selection dropdown and add a level effect on top to control the blending.Make sure the Scale, Offset and all…
It was The Adventures of Batman and Robin for the Sega Genesis. I wasn't on GSA, unfortunately. Even an emulator that allowed layer separating would be fantastic. Some of the environment work I did would be totally obscured by foreground layers, and the boss character I did for the game was on his own layer. Do you know of…
This script takes the current layer, reduces the levels of the blue channel, from 255 down to 128, and then sets the layer to overlay mode. This is necessary when combining a grey scale layer that has had the photoshop normal map filter applied, with a baked out normal map from max/kaldera/orb/melody.…
I'm pretty sure this will work...but I'd have to test: 1. Make a layer and move the shield into position 2. Make another layer and make your adjustments 3. Delete the "move" layer *Edit* Yup! Totally works. May break your symmetry though.