-Work with the pencil instead of the brush tool -Toggle "Pencil" mode on the Eraser tool -Toggle off anti-aliasing on all selection tools -Toggle off anti-aliasing on the type tool -When working on a tileset, use the Slice tool and create a slice for each tile. Then use the "Save for web" -feature in order to batch save…
Scythe: Regarding your questions; The hair and eyes stuff I'll explain more in part 2 :) Im almost done with it. The Specular is something that I work on while im going along with the diffuse and though it doesnt really start to take shape until the diffuse is really starting to take shape. Its difficult to say 'heres how…
Kwakkie- yes it was stuff I made for something I did 3-4 years ago. In the same vein as Quake retexturing, there is a way to do it for n64 emulators. Instead of reading the textures from the game, it loads higher resolution ones instead. That had some of the pieces in there. ~400 total. I feel that the work I did on that…
Easterislandnick I think all you have to do to bring the image into zbrush is to go to the texture pallete and hit load and apply it to an object. In zbrush 2 this was a bit crude for my taste, that said you should be able to either make a plain or use their cube to use as your 3d tool. if you go into edit mode you can…
I didn't know what unsigned vs. signed means, so I asked one of the programmers here. Here's how he explained it to me. I added emphasis to highlight the meat of the issue... "Actually, we do use signed textures for normal maps, although we dont support loading them at the moment. The unsigned normal maps are converted.…
The baking is mostly for adding an illusion of extra small details . Like those dents on the edges . If you hope to make low res silhouettes look less angular it works only in certain cases and will work only within certain view sector . Will have "waves" from another point of view. In your case you could transfer…
Hi there everybody, I'm fairly new to the workflow of Zbrush and so any constructive criticism is welcomed. I've recently created a Low Poly Model (around 50k polys) of a Transformer, and I have also been set the task of producing a High Poly model in addition to this. The model is composed of 4 parts (I've seperated them…
TL;DR: Why don't more people use CryEngine when compared to UE4 or Unity. Documentation? Or did they simply miss the ball when Unreal Engine and Unity came around? --- You don't hear much from Crytek these days outside of trade shows, and there was that whole confusion with Lumberyard. First of all I'm not saying CryEngine…
Black Box VR is looking for an experienced FX artist to help us take our visuals of our virtual reality eSport workout game to the next level. We need someone passionate about games, fitness and VR, with enough experience that we know you'll hit the ground running. At Black Box VR, we help our members transform their lives…
I'm working on a project along the lines of the Sherlock Holmes series and Hyper Light Drifter combined into some strange, sexy mess of a project. Currently I'm talking with a programmer about joining, but I'm essentially doing everything myself at this point. I'm currently writing out a design bible for it, so it's still…