Hello, Are these the only reasons you would use a specular colour map? >To simulate metallic or iridescent materials. >To counter-act the additive nature of speculars.
hello my friends to be a vfx artist in game industry is it necessary to learn something like bifrost,real flow,Houdini phoenix FD or something or the only thing should i focus is the game engines ability ?
Hello everyone, I'm a junior character artist and I'm just looking for some feedback on this model to polish it for my portfolio. I'm still pretty green but would greatly appreciate any sort of feedback I could get.
Hello, I made this character based on Lee Deukyeol's great concept. Sculpted from scratch in ZBrush. Retopology in Maya and TopoGun, Textured in Substance Painter and rendered in Marmoset Toolbag 4. I had a lot of fun making this Dark Warrior. for video renders, https://www.artstation.com/artwork/Wm1GmJ
Hello! decided to join this talented community and I would like to share my wip and works and hopefully get feedbacks and critiques! if anyone is interested you can see my previous works on artstation : https://www.artstation.com/yaucf
Hello! I’m Joshua Shifflet, a 3D Artist specializing in realistic prop creation and texturing. Folio Link: https://www.artstation.com/joshuashiflet I’m experienced in multiple disciplines beyond that as well, ensuring an approach that takes multiple levels of production into account for everything I make, from level design…
Hello everyone. Help please. I want to create modular character. But in connect point i see seams on normal map. If this solid mesh, it's ok. How to bake separate mesh without seams?
Hello, I create a simple scene. Box and several spheres. The box has the correct unwarp. When baking, strange artifacts occur. Please tell me what is the problem? all default settings, max offset 6.5
Hello everyone! Here is my latest personal work, a mechanical witcher sword with anti-monsters oils fed directly into the silver blades. C&C always welcome, hope you like it! https://www.artstation.com/artwork/4bJdP4