hey there guys and girls, new job new 3d package. i have been digging through maya for about a week and its seems like its going to be a pretty smooth transistion, i have found all the tools i use in max, either in maya are through scripts and plugins. i can use maya pretty well to do what i need to,but i am sure i am…
This video might help with the mesh attract? You didn't say why or how you didn't succeed. Another method you could try is to animate locators along your curve as a motion path. Then use a transform constraint to bind some vertices of your sheets to the locators. http://www.youtube.com/watch?v=M71KP64KJ9k
Not much to say yet. Check the location of the objects in the picture though. The location of your 3D objects are not completely the same. Look at the picture as if it's a 3D space. This is quite important. Oh yeah, and ditch the buildings at the far background. They look really flat and 2D and doesn't add anything new to…
That Logitech vertical is the exact same mouse I picked up. I totally agree with @Eric Chadwick that it is not for everyone as mine ended up at the local recycling center. Some of these investments become a hit or miss per user. Best bet is to modify the workflow as suggested by @Alex_J and @pior for 1-3 months. If that…
Sorry, somehow I kinda missed the fact you're working off wonky photo ref. When you don't have nice orthographic images planes aren't actually that useful There are various camera matching solutions (there's a rudimentary example supplied with max iirc). Usually they rely on knowing something about the way the image was…
Presumably, because each vertex can only have one UV1 coordinate, the modeling program of your choice automagically creates a second vertex at the same location. Now because there are two vertices at two different locations in the UV map sampling two different values in the noise map....
@Alex_J Thanks for your input. Most things you mentioned I am already working on or I plan to adjust. But it is good to know, I am on the right way. I will rework the ground and of course, there is the foliage missing on that post. My plan to get rid of the high contrasts and missing depth would be to get a local…
You will need to batch the meshes with an asset. It can work very well and all meshes which are batched are only one draw call if within the same material. So using more meshes is not an issue at all, unless your game somehow denies this, but it does even work with new spawned in objects. This batching however needs to be…
Quick update: want to post before another power cut happens to strike (...been unseasonably warm here downunder, f'ing 'summer storms' drenching local electricity infrastructure plus we're about to hibernate for winter, which will further compound potential issues nationwide on top of this whole awful corona virus thing -…
I don't have any translations. But I worked closely with a Chinese team a few years ago. We used three main techniques (english-fluent local managers, non-speaking video tutorials, and reverse translation) to communicate across three barriers (language, time zone, and culture). On-site English fluency among mgmt was the…