Thanks for the clarity. Yep I feel like I didn't quite nail the duct tape.And I could do some more detail on the paint work. I didn't' do a lot of grunge outside of the edge wear. Great feedback.T hanks!
Hey Chris, thanks! I have a dirt/dust layer on the AO areas, dunno if that's what you're talking about! You can see it better in the 2nd image. But please do link the ref when you're able, if you don't mind :)
Seems like, based on the feedback I've received here on Polycount and in talking with friends, options 4 and 5 are the most popular. Between the two, I've decided to move forward with #5. I'll continue to post progress on this as I work on it. Thanks again, everyone!
Woot!! Thanks a lot for the support everyone! Can't wait to work with Ian and the rest of the crew, it's an awesome team in the making. We're gonna kick ass and take names! Edit: Oh...yeah and keep it up with the smack talk. My Cammie hungers for blood!
thanks for the tip, sinister. i'll be sure to play with that next time. i like the functionality that loft gives, but it's always good to know as many ways to do any given task you can. i'm looking forward to seeing him textured, too
[ QUOTE ] It might be worth your time to email some of the HR contacts and get their opinions. [/ QUOTE ] Thanks for the idea man. My friend is brining me into his work when he is done with his game to talk to many of the employees there and get their opinions.
@slash: the guy is somewhat a renegade and he couldn't find a matching helmet to go with his biker outfit. I'm working on a latex mask which'll pimp later. Thanks for the reference - "128" was the thread I was looking for. mange takk og ha det.
jouste, those are awesome thanks for sharing =) I watched a coworker play it yesterday, looks like a lot of fun. I liked all the little touches like, being able to talk to the painting, listening to the answering machine and wow they recorded a lot of dialog...
Hello, I have a humanoid character in Maya and I'm looking for someone with a lot of experience in the area to make game-ready (Unity) blendshapes, so I can customize my character's breast, arms, legs and so on as well as ~10 blendshapes for the face so she can use lipsync plugins to talk. A bunch of custom facial…
Hello there! I'm in a project where I need to make a fly-through over a very large area of terrain in UE4. In this case it's about 12km x 5km and is important to have the scale correct... Is there any good practices for this kind of task where there is a very large landscape area? Thank you very much for your attention!