In the photo the faces are acting weird even though all the faces around them have the same smoothing group and the verts are welded. How can i fix this? Below are the objs i exported out of 3ds max.
work on the ears and back of the head to get it roughly at the same level of detail as the face. Study the skull; the ear hole is an important landmark for judging proportions. Flesh and fat hangs off of bone through gravity. Carve out mouth and eye cavities, and make separate meshes for eyes, teeth, tongue. Don't sculpt…
I like that one ^^ - it's something i do often in maya but the projection modifier didnt work properly last time i tried in max (probalby 2015 tbh) the question i can't stop myself asking is why you'd do this to a pan other than as an exercise. Straightening circular things out makes sense when you simply can't fit the…
yeah, making an actual model for the liquid is probably the easiest and best approach. you could mask the movement to only affect the upwards facing faces as well.
Oooo what if you covered the face with a holed face plate so it's like the lion is munching on it. :D Definitely liking the hammered metal you have on there.