Hi guys Is it possible to import fbx's that contain a bunch of objects? I have an office scene with about 30 objects in total. I've been using unity lately and you can just import the whole lot without any errors. Is it the same for UDK?? Thanks in advance for any help. Cheers
My dam windows media player upgrade to ver 10. witch was more of a downgrade. because every time i try to burn a CD i get an error message saying basicly there no problem but weve found a way to make one Err:C00D11CD. anyone kno how to fix it? thnx.
http://www.artpanda.co.uk/ Tried to make it simpler and sort out my work into neat images with their own pages. :) Also cut a lot of crap stuff from ages ago. So eh, yeah. If anyone has any suggestions or has noticed any spelling or grammar errors please say. (god knows i suck) :)
Another stuff for my portfolio. Almost done, I just have to rebake the normals to fix some shading errors and maybe add a bit more to the texture (depending on what you guys recommend). Realtime shots in max viewport with Xoliul's shader. Concept art by Jim Svanberg. Concept art Wires
Hi, I'm creating two skins for shaco.One is based on pennywise from the movie It and my other idea is about Blood Moon Skin, I hope you like it and I'll be uploading my work little by little(I do not speak English in case of error, I'm using Google Translate xD) Reference
any imported resources are still in their original directories when you're trying to save? For example, if i drag in a bunch of custom alphas, do some work with them, and then delete them or move them into a different folder on my desktop - my painter file gets this error and wont save.
After fixing pants shading error and getting rid of light being too strong (probably switching an omni for a spot and tweaking values is enough to solve it) on his arm metal part I think I can go ahead and work in a rig for posing purposes
yeah, i trying blend shapes and wrap deformer but i cant understand how it will work I wrap my floating geometry with plane and after i trying use blend shapes with my master object and this plane but it gives me error no deformer object
Hi, here is another stone texture I have been working on for like 20 mins, how can I improve it? I'm trying to get a look similare to Orcs must die, please point out errors etc... thank you! (Tileable texture)
Default Scanline. I believe right up until the latest version, it was the only renderer that was supported in RTT - with Arnold supposedly being supported now. I've never used Arnold but I tried switching to it for RTT and 3ds Max just spat out an error and crashed.