Welcome to Polycount! This is great, love your style. I wish your texturing was a bit more sharp. Might have do with your texturing packing. If the whole diorama is packed into a single texture sheet, that really limits you. I would suggest instead packing according to prop type. For example, the computer prop and…
I LOVE the saturation in your environments. Your work reminds me of The Darkness II a bit which really allowed colors to pop. Very nice Nick. Just a couple of thoughts. In your Research Unit environment, you may have already tried this, but the computer screens are blending a bit too much (blue on blue). It looks good, but…
In terms of making the PSP a more portable system, this is a big step in the right direction. In terms of expanding the PSP's market share...I'm not so sure. I can say one thing for certain. Developers are going to be very happy about this revision to the PSP. You can expect any and all support for the UMD format for…
Thanks for all the kind words everyone, sorry its been a while but been very busy. As for break downs and wireframes sadly I do not have any to show for a few reasons. One was I forgot how long it takes to take screen shots and tried to do all of that on my last day at work and just didnt have time to get nice breakdown…
@Elithenia - Thank you! @ashraful mobin - I'm It's likely a combination of issues. Proportions: I made her hip area a bit too long, which likely threw me off from the start. There's a quick sketch below on an ortho screenie. Design: I made some decisions to keep some visual separation in two areas on her legs. Both sit in…
Ok so I've got this outline PPE going on, taken from this page: Outline and Crush and It looks pretty awesome. There are settings and such that I need to tweak and I also need to reverse engineer it so I could know how to replicate it (but damn it's complicated). My big problem right now is that I can't get it to work in…
This is looking much better! * Thanks for calling me out on saying it should be "beautiful", hah. I was being lazy and non descriptive. What I should have said was, make sure the spacing and arcs are as smooth as possible, in order to push the floaty dreamy feel. Good example: https://www.youtube.com/watch?v=0qnQqXr838E *…
Wow complete with hip misspellings they really know their shit! That site is off the hizzy yo... can't... look away... must stop reading... eyes bleeding... can't stop... lungs hurting from the laughter... world going dark... As a PsP owner (or is that pwner?) I have always been insulted by the PsP ad campaigns, this one…
I was using two until one died. Have yet to buy a replacement. Pretty specific poll, any particular reason you're asking? I feel like anywhere from 2-3 will be the standard answer. When you can easily assign any part of the GUI to floating windows and set up / save custom views you're going to get a lot of use from your…