Well I have a few that I have used. Razer Diamondback Pros: Very precise, on the fly adjustment, very customizable, great wheel scroll. Cons: My wrist hurt after using it for so long, can some times be too touch in apps and games, feels too light at times. This was my default mouse since they launched I think for my…
First of all, congratulations on finishing the scene! In my mind that is the biggest challenge of all. It does feel like a dungeon right out of Skyrim. A couple of things I feel you could do to improve your scene would be: - Make a triplanar material/shader, it would solve your tiling issue on the walls without having to…
Yeah i found some Skyrim panoramas but vertically challenged ones. I know custom render resolutions can be set in some graphics card drivers giving higher resolutions too. In games like Arma you can set render resolution higher than the screen's resolution, called downscaling if i remember correctly.
| The Mythic Artemis Temple 3D Environment 💬 Step inside the Mythic Artemis Temple—every detail of this 3D environment is optimized for games and films. Thank you for your interest in our products! 🙂 We hope our assets will be helpful for your project. | Feature - 271 Unique High Quality Meshes - 598 Textures, High Quality…
Dynamesh resolution is dependent on the scale of an object. ZBrush's cube/plane primitives are 2 meters by 2 meters and provides a decent dynamesh at the default resolution. If you model is much larger than that, your dynamesh will be much denser; much smaller, and you will have to hike up the resolution to get a decent…
What I meant was as high as possible up to the Source image, I want 1-1 resolution comming in and out of 3DS max, and not decrease the resolution of the source image(s). I use a program called Fuzor to display the model in VR, now I'm testing the workflow, my planned workflow is like this for now: Pix4D exports a obj model…
Welcome to the 'Retro 3D FAQ', a thread dedicated to sharing information about the creation of 3D art for game consoles made before the age of programmable pixel shaders. If you enjoy the look of 3D games from the 90's and early 2000's, and would like to learn how to make such art yourself, this is the thread for you! :)…
I was baking mesh maps of my model in substance painter while I got this weird artifact along the UV seams in the AO map and normal map(refer image A). (p.s. the UV's are not overlapping and resolution's set to 4k)
Hi, The contest is awesome. I've been dying to get back to Hexel for so long and this look like the best opportunity to do so. I have a few questions regarding the contest, if that's okay. 1 - Is it mandatory to use an existing game for our submissions ? The submissions said "A high resolution image (PNG or GIF), no…