There really aren't any restrictions as such but different classes start at different areas of the Skill Forest and they do have class specific skills/perks closer to that class starting point. It's freedom of choice, if you want a bastard sword wielding witch you can have that. You got lucky! Rares are relatively common…
Thanks a lot both of you. I did do a quick search but yeah, I'm in a bit of a panic and I kinda hoped someone could give me some guidelines about "per model" pricing than the monthl/per hour pricing. It was probably wishful thinking on my part tough, as I guess everyone do end guessing how much they charge for X object by…
eh? It's the fact that the church does condemn contraception that people are upset ... they're hardly protesting at the amount of condom usage in the world and wondering why the church doesn't speak up on the issue are they? The argument is most definitely relevant from a Catholic perspective, to lump in it with…
The problem with the extended primitive version is controlling the number of knots it places. It only lets you control the number of sides on the cylinder not the number of knots in the how round the overall shape is. Sure you can covert it to a edit spline and start deleting knots but thats pretty labor intensive. It also…
We recently solved a $2200 fraudulent charge on one of our accounts. The investigator at the bank said it turned out to be someone in Nigeria who had a credit card number generator hooked up to a credit card authorization machine, trying number after number until it hit a working one, then they would order car parts (oil…
Hey Polycounters, I have a question/in need of some help. I have been wracking my brain trying to figure this one out for a while now. So I have this tool that lists the stats of objects in the scene. The last column of my tool lists the number of materials you have assigned to the faces of each object. This works fine,…
The fact that you're getting the topology warning tells me that the vert order IS being changed. It's likely the import/export settings in maya you'll need to adjust. Try setting the OBJ import/export like this : Basically, vertices are each assigned a number (you can show these numbers in Maya with the custom polygon…