Select the lowpoly model and use: Get > Property > Tangent Get > Property > Binormal The viewport shaders will request these properties later, but they wont be in the list of available dropdown options unless you manually added them. To average the normals, find the model in the explorer and open its Geometry Approximation…
Hi I'm having problems generating a proper normal map using xNormal. I've read the stuff in the wiki on normal maps but couldn't solve the issue with the info provided there. I really feel like a loser now beause the thing is that I'm not a newbie or an amateur. I've worked in the business of game development for over a…
So I tried maya transfer maps and Xnormal, and I am getting this weird thing with my normal maps. And I was hoping some one would be able to help figure out what I am doing wrong.
Hi. I am a beginner in modeling. And i have problem with baking normal map. I have a shape of the low poly model on the maps. Mesh was created in maya. High detail in ZBrush. Maps was baking in ZBrush and xNormal. Result is the same. How can i correct this? Thank you.
Hi guys. Getting used to marmoset toolbag and i don't understand why my normal map is getting skrewed up every time? I'm using xnormal for highpoly-lowpoly baking. In other render engines it looks ok. Thanks.
Its an idea, but will require a massive ammount of polygons to do it. I will play around with it, but it seems like a huge load for a work-around. Also, lets not turn this into a Max vs Maya vs Xnormal. Each has there own way of doing things with there own unique qualities and drawbacks. I have used xNormal a lot, and it…
Hi @ all I'm looking for some help / answers for creating more details with the help of normal maps. In the last months we have created many beautiful buildings for our game, but for now there are very Polygon / Triangles intensive, so we are looking for a good way to reduce the Polygons / Triangles and replace them with…
I've been working on an addon for this that's linked close to the end of the thread for the Recalc Vertex Normals addon linked above (definitely one of my favorite Blender tools). It can export custom normals from this tool (in fbx format) or my own. I have a few custom generation methods set up in my editor, mostly for…
Hello! I'm very new to creating normal maps, and I've run into a strange problem that I can't seem to fix... When I bake and create my normal map for my low poly mesh, the baking process seems to take the low poly edges into consideration, as well as the high poly resolution. I suppose it's easier to explain through…
xnormal can generate normals, and load/view normals onto low poly meshes that are already created. Probablly much easier to use than der's program too and not restricted to d3 files. http://www.santyesprogramadorynografista.net/projects.aspx