Going through some negotiations regarding such topics. I'm just interested to hear about your experience and expectations. I am aware of the wiki pages but they are not really up to date.
Hey polycount, I've decided to do another environment, this time based on Vladimir Manyukhin Healer's house concept art; https://www.artstation.com/artwork/68oDvV I thought I would try UE5 because I only just started on this project in UE4 when UE5 was released into early access, so I just converted my current project into…
Hi, I´m currently creating a scene based on this concept: https://www.artstation.com/artwork/aEgrq I want to improve the model because it lacks something I can´t really nail down. I asked a few people and they said that I should bevel it more and sculpt some details but I´m not really sure what and where because I want/try…
Hi, I´m currently creating a scene based on this concept: https://www.artstation.com/artwork/aEgrq I want to improve the model because it lacks something I can´t really nail down. I asked a few people and they said that I should bevel it more and sculpt some details but I´m not really sure what and where because I want/try…
Hello guys, i'm doing a 2 weeks environment mentorship with the big @ddoan88, and i'm want to share with you guys my progress. I'm in the last week and running to finish everything in time. I will appreciate any critique or comment.
Hi guys this is something I made a few weeks ago. It was inspired by the San Francisco Wharf area and Ids Rage. Its pretty much finished but I have some optimizing and minor tweaks left. Im thinking of using it in my portfolio so all suggestions are welcomed
This is my 3d rendition of a project designed by Emil Osorio Schmied and photographed by Fernando Ruz. I used 3dsmax and Corona with no hdr image. The scene is lit with simple sun and corona sky. All textures are handpainted. No photo textures were used. No post processing either as this is the raw render straight out of…
Well this model is almost finished so I figure it deserves it's own pimpage, here's my reference, I've deviated slightly in places. The bricks are creating a bit of an odd pattern in the screengrab, I'll probably render it or use high-quality rendering when I'm done, here's a close up: lastly here's my textures, I'll…