Hey guys check out the ZBC thread on page % for some environment work. sorry been pretty busy, i will try and answer some of these questions rollin : the shader are a bit dull imo. Are these editor shots? An is there any reason why they are T-posed? the one with textures are in engine taken from ps3 devkit, the clay…
A handy trick I have been using for a while is if I have a bunch of vertices that have all their varying height positions (y axis) selected, with 'snap to points turned on' and the pivots y axis active, I can just hold down middle mouse button and drag near a vertex that I want all the selected vertices to have the same…
It's been a few weeks since we kicked off the Beat Em Up Challenge and what a productive few weeks it's been. There have been some seriously nice and interesting entries so far and if you don't get much time to follow the challenge, then this post is for you! Here are a select few entries for you to check out. BEAT-EM-UP!…
Got it this morning... Mini review: Great graphics on people. Shite graphics on world. Cinematics every fucking 4 feet. No lie. Play it. I swear to god it went "15min cinematic" > "10 seconds gameplay > "5minuite cinematic" > 10 seconds gameplay > "Another cinematic". Takes the piss. That said, the cinematics are VERY well…
I wanted to build a first person weapon for my portfolio but also do something that would stand out a little. The idea is inspired by the kinds of things kids draw in their notebooks in school, and also battlebots (but with people!). Also, if you ever saw that Simpsons episode where Bart and Lisa are swinging their arms…
I actually don't even like the guy anymore, Kojima is a knob. Wouldn't even credit him with that much, Metal Gear Solid 1 was amazing but was it all down to him? He just decided to make a really good stealth-em-up, the trolling he has done in the subsequent years tarnish the good he's done...
Merry Xmas to all in the big green scene, hope that 2013 brings us new opportunities that keep all of us alive and well for years to come. Hope to hear some good xmas news about employment for those that have found themselves without on this holiday season.
The denial is probably just a play on wording though - Kojima and friends have been doing that for years now :) Like Hayter on his casting for MGSV : Yup, he's not in MGV, because that game doesn't exist. But you can be pretty sure that he will be in Metal Gear Solid V, as Snake, while Sutherland plays Big Boss :)
December 29 Metal plates Caster progress. Using Toolbag2 seriously for the first time so it's a bit tricky for me to get the texture maps perfect. Albedo, tangent normals, occlusion, cavity, spec, gloss. Next up is adding wear and tear and adjusting the spec/gloss accordingly. Using nDo2 for additional micro detail.