I've loaded your model into DDO and I can't reproduce this issue on my end, but that could be because I'm using SUITE 2.2. I'll send you the link to it via e-mail. Please reply to me here to let me know if it resolves this issue for you.
Cheers Viggy. So I'm trying out Motiobuilder, and it looks like this instead of the panels fitting into the screenspace: When I first ran it it told me to go get CUDA 2.2, so I went off and updated my drivers, but still having this problem. Solutions?
Crowbar Old: http://i.imgur.com/ENhCpcr.png New (244 Tris / 2048 Albedo + Rough + Metallic + AO): Does anyone know how to do non-square texture sizes in Substance Painter? The texture is stretched at the moment as its 2048x2048 however it needs to be 2048x512. Any ideas?!
Thank you Aka! These messages are quite helpful. For now as a potential workaround, you can set your current color working space to Dot Gain 20% instead of Gray Gamma 2.2. I will try to have this fixed ASAP. Thanks again, - Teddy
You're welcome guys. jramauri> Yes I have, did not work :( Also, if you had the last 0.1%, why isn't my torrent just snatching them from your seed? I've had mine running for well over 24h now.
Sweet! I've already started. Will be useing reference images this time. If anyone is having trouble getting started, I really suggest that you download Wes McDermontt's Environment Toolkit node from Substance Share and test around with it. https://share.allegorithmic.com/libraries/2042
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just for a counterpoint.. All the BF:V\BF2\2142 chracters use world space normal maps. Strange, I think it's one of the only games that uses them for animated meshes. Although for bf2, we created them in tangent then the imported concerted them to world.
FUCK YEAH!!!!!! Here is what I think is up: AmbientSoundMovable doesn't work over network/lan. The cue you made from the audio file should contain an Attenuation node for falloff. So, no need to place the sound in the level, it's pulled from the UPK. What this does is whoever gets to the switch first (press "E" for use),…