I was wondering how they did this: The light shafts are visible, there are few of them and they interact with an object. Did they use a few animated cylindrical meshes with a shader? But how does it light objects then?
My new tutorial series has started! From toy to game asset, a dive into Photogrammetry and how it's done. Check it out! https://www.youtube.com/watch?v=OukPCJjN9-w
This is a very early stage of the process, but still the most important one (and hardest to me) for this kind of work and it is about encapsulating the "feeling" of the person, so we already can recognize him. I know the resolution is a bit high (150k) but that's because I am moving to the secondary shapes stage. Easier to…
So after what seems like an eternity, I'm here with an announcement for the project we've been working on for a while. I'm happy to say the 1st 90% of development is done, and the second 90% of development are all that remains We've been working hard to nail down what would be a strong narrative for the game for a while…
1: You should always give some information on what you're going *try* to achive. 2: A bit of Art work/ Eyecandy or plotline (Even a snippet is good) is usually helpful. 3:Is this the only place you've posted your request/idea at so far?
Hello, I need a AAA quality character model for an FPS PC/Console game. This will be the flagship character model of the game so the quality needs to be top shelf and ready for close up media shots. Future work adding attachment armor pieces, if interested. Requirements: * 50,000 Polys Maximum * Imported to UE4 with…
Caspar and Verena spent a year of their lives working together to create this authentic Victorian Room. In this extensive breakdown, as well as a Q&A, we dive into the minds of both artists to see how they planned this project, worked together and stayed motivated for over a year.…
well mostly a weapon/vehicle/prop modeler but live in the suburbs of chicago, just recently graduated so looking for work! il be putting in my application right now. and if environment art doesn't work out, maybe you guys at day 1 have some QA positions or anything to get the old foot in the door! :) love all your guys and…
Hi all, Here is a little Movie I did with Jeff and Paul Spoonhower, My contribution to this was Modeling/Texture/Effects/Sound/Editing/and some animation. I wish i had more time to really put more love into it, but I ended up using some off the shelf stuff to get it done in time. It was a fun project and I really enjoyed…