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Re: Shrink wrapping in one axis only
Reply by
Mark Dygert
·
Feb 2009
·
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Technical Talk
This method also works too. http://www.hyperent.com/Hyp-Tutorial-Cloth-002.php
Re: light tables
Reply by
Slum
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Jul 2007
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General Discussion
http://msanfilippo.typepad.com/sanfilippo/2006/07/old_scanner_bec.html There's a bit of info on scanner light tables.
Re: The Elder Scrolls V: Skyrim
Reply by
TheWinterLord
·
Jan 2011
·
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General Discussion
I thought they did quite a good job with Oblivion, very good for a 2006 release.
3 results
Re: Colbert vs. G. W.
Reply by
The3DGuy
·
May 2006
·
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General Discussion
transcript http://dailykos.com/storyonly/2006/4/30/1441/59811?q=mx
Re: Dallas' Game Industry
Reply by
Jeremy Lindstrom
·
Apr 2009
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General Discussion
Plano's not bad. http://money.cnn.com/magazines/moneymag/bplive/2006/snapshots/PL4858016.html
Re: Kanibal (evil samurai dude)
Reply by
pogonip
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May 2005
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3D Art Showcase & Critiques
Ohh man you gotta finish that sometime even if it's like 2006 for Unreal 3
The Peanuts Movie trailer.
Topic by
katana
·
Nov 2014
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General Discussion
https://www.youtube.com/watch?v=-XmV3zGifOE#t=106 I think the designs are good, but I don't know about translating it into 3D.
Re: Megascans and Maya with Renderman 21 Problem
Reply by
oglu
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Nov 2017
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Quixel Megascans
here is a tutorial... have you tried it.? https://community.renderman.pixar.com/article/2006/utilizing-megascans.html?l=t
Re: Mari and Modo Indie available now on Steam
Reply by
JedTheKrampus
·
Dec 2014
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General Discussion
It's probably .001, .01, .1, 10, 100, or 1000 if I had to guess. Try those out.
Re: UE4 How can I improve my lighitng?
Reply by
Stu2Prof
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Jan 2017
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3D Art Showcase & Critiques
Another attempt with roughness brought down to 0.6, a spotlight added and a saturation boost in my postprocess volume
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