Is it that you just need an easy way to make a goopy organic static mesh? Or are you looking to simulate slime in real time using source/tf2? Simulations in max or blender won't translate to real time. Even baked out as vertex animation it gets really costly on system resources and most engines choose not to do it let…
Hey y'all, I'm working on a body mechanic shot with a robot rig. Really enjoying it so far! Having some problem posting the videos so they embed here but I hope you can endure and click on the links. [ame=" https://www.youtube.com/watch?v=GKY6I0s8Kac"]Robot heavy body mechanic 01 - YouTube[/ame]…
Hi! I’m a Senior 3D Character Artist with 10+ years in game development and outsourcing studios. Currently available for freelance / contract / remote full-time work. Experienced in: * AAA / AA / Indie production * Real-time characters for Unreal / Unity * Cinematic high-poly characters * Outsourcing pipelines and remote…
Terminal Reality, Inc.-Several Positions Available-Lewisville,TX Dallas/FW Area Terminal Reality, developer of recent titles like BloodRayne II, Aeon Flux and Spy Hunter III is looking for a 3D Mid to Sr. Level Character and Environment Artists to work on an exciting and action packed next gen title! Located in North…
I have an existing character model partially rigged with weight painting, but missing some outfit elements that I concept designed, along with a bit of personality. I'm looking to have the model fully rigged for full body tracking in Unity. It must support ARKit and I'm willing to provide FaceIt for easy BlendShape…
Team: Too Late Media Project: Warlord - Battle for Taltos Intro: Warlord is going to be a touch controlled, fast paced RTS game that focuses on combat and unit tactics instead of building and resource management. It will be in the theme of Reaper Miniature's Warlord game. $0 Budget: We are currently operating under…
I’m a 3D animator that mainly uses Maya (but knows Blender as well) looking to make a short film that is FUN but more importantly, DOABLE. That means the short would be from 10 to 25 seconds with only one to two characters. I’m not trying to create a “dream project” with a million characters, I want to be as realistic as…
Hia, I'm a 3D artist with experience in Blender and Unity looking for small jobs; here's a link to my portfolio: http://bakedcookie.carbonmade.com/projects/5346245 I don't have a specialization yet and will happily do whatever you might need. I don't have any experience with Unreal or Cryengine so if that's what you're…
Hi everyone at polycount this is a piece of work I have made and wish to be critiqued. I am by no means going to say what I have made is the best thing in the history of ever. I am not so fullish as to think my rather appalling work is anything like that. However I do wish to be come a better 3D Artist and so I come to you…