We used to have a bunch of SDKs (skin development kits), UV'd lowpoly meshes that artists shared for fun on this forum, that anyone could try re-texturing themselves. Great learning material about how people organize optimized UVs! We have several threads for these, like…
Right off the bat, I have a very small budget for this. I'm working on a 2D game that only has a single member on the team - me. And I'm a lot better at coding than I am drawing. Payment / Sheet I have very little money to spare, but I still want to pay someone for this work so I am very open to negotiating. Payment can be…
Hi everyone!! I've been working on some characters for a game called Funk Unplugged. I wanted to share these with you guys and see what you think. I'm open to any critiques! These are also my first attempts at hand-painted textures. Here's the latest one I finished, a crab enemy. He's around 5.5k tris. This one's called a…
Today I worked on sculpting some wear and tear to so modular assets and baking the normal maps on to the low poly versions. I had never used marmoset before. It was fun to play around with. I also started working on my first material in Substance Designer.
I made a lightsaber! It was mostly box modelling and some sub div with a bunch of booleans and the low poly is 5,112 tris - not a particularly complicated mesh but not exactly optimised properly either. I spent some time going through the lightsabers in the Jedi art books and also in Jedi: Survivor just to see if I could…
This is a model of a GNK droid from Star Wars. Modeled in maya and zbrush, textured in substance, and rendered in unreal. This was a really fun project to work on, going through the pipeline from start to finish through programs I wasn't too too familiar with was a lot o fun and makes me feel more confident in my abilities…
Stormseeker Games is seeking a freelance 3D Character Artist to help develop characters, modular armor, weapons, and customization assets for an in-development turn-based tactical sci-fi game. We are looking for an artist experienced with: * Game-ready character creation * Modular armor and customization pipelines *…
Well, I guess his outfit is a little unclear. He's wearing a suit and is flesh colored from head to tail. There was alot of debate between having a colored skin, or just keeping him skin colored. And at the end of the day I wanted to drive home the fact that his kind evolved/mutated from humanity. Then with enough time,…
Team name: Kobra Studios - http://www.kobrastudios.com Project name: Messengers of God (Working Title). Brief description: MoG is a 3D tactical, 3rd person multiplayer shooter where players compete online in team based combat. Various modes of online play together with a well balanced pace to the action (Running & Gunning)…
A lot of what was said above rings very true on my end also, I just kind of forgot some of those things :) And yes to add to the fan base. I remember releasing UT2004 and having the fan base go wild. Basically people mostly thought we got it right compared to UT2003. It is fun to have the fan base enjoy the work you have…