Hey all, I've been slowly working on and off on this script for a while and I've been having a helluva time getting people to test it. Fortunately Tacit Math and StJoris have lent me a hand in doing so and I think it's about ready to be released now. FBsaveSelection is a script that tries to mimic the behaviour of 3ds max…
Good afthernoon,During my leaning curve I have come to the part were I need to create a color ID set for characters in 3Ds Max 2017 Folowing the video tutorial on YouTube I go to Utilities -- MAXScript -- Run Script, followed by selecting the MaxRun.ms script to run. Max then returns an error titled "MAXScript Fileln…
So workstation is currently down and stuck trying to install Maya on my work laptop. However when I go to run it I have this error on the stack trace. Cannot find procedure "buildDefaultHotBoxMenu". Start of trace: (command window: line 86). buildDefaultHotBoxMenu (command window: line 86). buildHotboxMenus (file:…
Wow! Thankx for your speed light feedback Kain! Actually when i started this projet Blender community did not have a GLSL python script with outline. So i worked with the most common two texture script we have, and with very simple texture styles to achieve this "cartoon look": import GameLogic as g objlist =…
Just a quick rundown of some of the programs I've used and what I've gathered from them. Max is my primary modeling package, but I've given many others a shot over the years. Silo imo would be the best modeling app to use for a beginner because it doesn't overwhelm the user with complex interfaces, everything's very…
@melviso Not in a few years, mate. I used to use Flatiron plugin. Just wondered if you've thought about using Unreal Studio + Datasmith? Seems like it would be the perfect solution for you(Arch-Vis) Datasmith is still beta, but it's basically a one-click Vray/Corona entire scene to UE4(Unreal Studio) Also, check out this…
Them assets... Beautiful. In terms of engine selection, I personally would go with Unity. I have a fair bit of experience in both Source and Unity - Source is certainly dated although it can produce decent visuals and great performance on slower machines. Unity however wins by a landslide with its user friendliness in all…
It's difficult to compare these degrees, as they aren't the same degree. I attend a University which offers, essentially, both of these courses, and here's how I'd say the two compare... Game Art: Lots of 3D Modelling Lots of texturing A small amount of animation A small amount of visual scripting Lots of game engines like…
Thanks guys! @Bek Sure, I'll post a few more high res screenshots in a bit. Don't be lazy, that vehicle is so crazy :) Yeah I considered sculpting, but that would take me ages. For welds in Max, there's the welder script: http://www.scriptspot.com/3ds-max/scripts/welder-0 I wasn't really happy with the results, but I…
I though the thread is dead btw :D When you do something like tree, by automatic or scripts, then it looks very procedural. I love to make the foliage for games, and I hate generators or uber scripts. So I do most of work by hand. Also you can try Object Paint in Max. there is bilion options in there, but it's still…