Saidin: Fyi the vanishing points of objects aren't always the exact same unless you are doing an orthographic projection, or they are all in the same plane and at the same orientation. So the vanishing points of the road and the chair should generally line up, but everything else is pretty well on its own. Indian Boy:…
Outside of some very specific scenearios when a studio lets their 3d artists design their own gear sets or items, such 2d skills are not so much listed as a requirement for the expected day to day tasks (besides maybe paintovers, as stated above) but rather as a clue that such skills will play a part and potentially tip…
@harry I was originally going to do high poly as well, but I might just end up doing a nice texture and not worrying about the normal map. I haven't decided yet :) @cholden I hadn't seen that, awesome link man. I just bought Warhammer online today to check out the models, but it hasn't finished updating yet -_- I can't…
thanks for checking in vig :) I have no idea why,but this is teh actual code. It somehow changes when i put code tags :/ PIC_Front = selectBitmap caption: "Select Front Image" TEX_Front = PIC_Front X = TEX_Front.height Y = TEX_Front.width F= plane length:X width:Y isSelected:false lengthsegs:1 widthsegs:1…
I don't think you can out of the box but with a little scripting you can create two macro's that can be hotkey'ed. I'm not sure how comfortable you are with maxscript so let me know if this seems like a bunch of gobbledygook.macroScript SoftSelFalloffPlusCategory:"MyTools"toolTip:"Soft Sel Falloff…
Ok I figured this would be a good place to share this since I know many of you like to find good hosts and save money as well so here is the info. I setup a special discount / promo code at Dreamhost just for polycounters. It will save you over 82 bucks off the L1 (yearly) hosting plan. This is for the same package I have.…
that's a good one .. without trying it my guess would be no cos it's a dynamic effect and the svt bake isn't done from a 'distance'. the low tech solution would be to manually force the distant textures to be visible when you build the svt - I expect a bit of poking round in the engine code could get you a tickybox though…
Hi! It looks like some modifiers were carelessly applied to this mesh before, or it was exported from somewhere, so it has some issues at the moment: - your beveled edge is not only marked as Sharp, it's actually ripped - you can see this in Edit Mode if you try to select and move a vertex there. You'd need to select all…
Made it through the bulk of those and it let me get to the next errors, (wish we had a spoiler option? cuz here comes a wall of text ) an example reads like this: Starting object 105 (sea_jap_eastern_tohoku_sea) ERROR: found region sea_jap_eastern_tohoku_sea with 4 edges, must have at least 6. First edge is: AT VERT:…
Okay, I was recommended to publish the site from frontpage. I have to put in my ftp site location, directory (web/content) and then my user name and password. I fill this in correctly and then I get an error. If this is not the way to do it I just don't know how to tackle the structure of the service I'm using. I'm trying…