This kind of stuff makes me want to be a coder ... not the creative kind, just good enough to copy paste code and maths from papers and bam make cool little apps. Crazy to think it's all there already, even taunting us in that 3dsMax screenshot. Is there any way to get our hands on such things by nicely asking the…
i think i recall a couple of months ago i saw something in the readme/release note that said something about change to the code to prepare for folder organisation. think it was specifically this (in the NEWS link under 2.7.0): - Prepare data structures for layer groups so its coming might just be awhile for them to…
Good link VRAV & Talon, I haven't come across that article on sub-d forums although there was an effort to archive a lot of stuff. I always wanted to know what all that code was on arnies HUD! Ok major geek moment but I remember pausing the video to try and read what it said back in the day.
After the v8 release, I won't install it at work until at least 8.1. Looking through the feature list also left me feeling 'meh'. At this point I'll settle for very little less that a full core rewrite with a good deal of the legacy code removed, an improved UI, and a maxscript listener that doesn't have selective hearing.
Hello everyone. I'm using Marmoset 2 and every so often I'll import an Albedo map. Every so often that material looks like it just went through a lightness filter. I know Marmoset is the problem because it looks just fine in the actual TGA texture. The problem is the material right? No. It still won't work if I create a…
Hi there ! It's been a long time, I've managed to find some time recently to work on the lowpoly, UVs, bake, and finally the textures of this new outfit for Mevenn :) I don't make new armors for her everyday so It was really refreshing going back on art choices in a way to define the character further than what's already…
Thanks all for your comments! I ended up trying to solve this in Unreal Engine 5. I brought in my plane mesh with the texture and sure enough the seam was there too. Based on this thread: https://polycount.com/discussion/116922/a-solution-to-normal-maps-with-mirrored-uvs-in-udk I flipped the x channel in a shader just for…
Schell Games is a highly talented group of artists, programmers, producers, and game designers led by game industry veteran Jesse Schell. We're the largest full-service education and entertainment game development company in the United States. Since 2002, we've worked with world-class clients and partners to create…
Hey folks, Im design student currently on placement and am beginning to work on my final year dissertation. I wanted to try and make it relevant to (what will hopefully be) my future career path, starting out as an environmental artist and working towards a technical artist. Now, I already have a module in final year…
Okay. I Started creating a Blueprint with a button that can be pressed from Editor. I successfully stored the "InstancedFoliageActor" from the world 1 and world 2. But I can't do anything with it by blueprints. I can't access the instanced mesh or anything. So do I need to create custom unreal node with C++ by taking piece…