If you are willing to pay $20 there's this http://www.creativecrash.com/maya/marketplace/scripts-plugins/texturing/c/ninja-uv--2 There was another free solution, but I can't remember the name of the script.
Well I use the migNormalTools script. For this example I select all the planar faces, harden the normal and then with the same faces selected I use the fillet outside option in the migNormalTools script.
Check out the "paste and select" script from Seneca: http://www.indigosm.com/modoscripts.htm but get the newer versions of his scripts from here http://forums.luxology.com/discussion/topic.aspx?id=52061
We are going to release the new xoliulshader with all the code. So you can see how we did it. But to get you started. Take a look at scripted plugins / scripted materials
I think there's a script which evenly spaces out your edge loops. Just select a edge > ring > run the script! that's it! Maybe someone could post it, I can't find it.
Hmm. Some images of what you're doing presently would help. Maybe this is useful: http://www.scriptspot.com/3ds-max/scripts/pix3led Or this: http://www.scriptspot.com/3ds-max/scripts/voxelizer
I haven't defined anything as a string (the script text is above) Other scripts don't define the names as strings so I don't understand why mine isn't working :( :P
So what would differentiate a tool developer and a script monkey? Since this is about portfolios, what would be a good example of well thought out tool, rather than a simple script?
There is also this script at highend3d, that appears to be an update to an older script I once used, that mimicks that functionality. I presume, without looking at the MEL, that it's just macroing the constraint-delete constraint method.
there is a solidify script... think if you are using this on a face would do somthing like inset... http://www.creativecrash.com/maya/downloads/scripts-plugins/modeling/poly-tools/c/p3d-solidify